2006-02-24 04:48:15 +00:00
|
|
|
#include "actor.h"
|
|
|
|
#include "info.h"
|
|
|
|
#include "m_random.h"
|
|
|
|
#include "p_local.h"
|
|
|
|
#include "p_enemy.h"
|
|
|
|
#include "gstrings.h"
|
|
|
|
#include "a_action.h"
|
|
|
|
|
|
|
|
static FRandom pr_sargattack ("SargAttack");
|
|
|
|
|
|
|
|
void A_SargAttack (AActor *);
|
|
|
|
|
|
|
|
class ADemon : public AActor
|
|
|
|
{
|
|
|
|
DECLARE_ACTOR (ADemon, AActor)
|
|
|
|
public:
|
|
|
|
const char *GetHitObituary () { return GStrings("OB_DEMONHIT"); }
|
|
|
|
};
|
|
|
|
|
|
|
|
FState ADemon::States[] =
|
|
|
|
{
|
|
|
|
#define S_SARG_STND 0
|
|
|
|
S_NORMAL (SARG, 'A', 10, A_Look , &States[S_SARG_STND+1]),
|
|
|
|
S_NORMAL (SARG, 'B', 10, A_Look , &States[S_SARG_STND]),
|
|
|
|
|
|
|
|
#define S_SARG_RUN (S_SARG_STND+2)
|
|
|
|
S_NORMAL (SARG, 'A', 2, A_Chase , &States[S_SARG_RUN+1]),
|
|
|
|
S_NORMAL (SARG, 'A', 2, A_Chase , &States[S_SARG_RUN+2]),
|
|
|
|
S_NORMAL (SARG, 'B', 2, A_Chase , &States[S_SARG_RUN+3]),
|
|
|
|
S_NORMAL (SARG, 'B', 2, A_Chase , &States[S_SARG_RUN+4]),
|
|
|
|
S_NORMAL (SARG, 'C', 2, A_Chase , &States[S_SARG_RUN+5]),
|
|
|
|
S_NORMAL (SARG, 'C', 2, A_Chase , &States[S_SARG_RUN+6]),
|
|
|
|
S_NORMAL (SARG, 'D', 2, A_Chase , &States[S_SARG_RUN+7]),
|
|
|
|
S_NORMAL (SARG, 'D', 2, A_Chase , &States[S_SARG_RUN+0]),
|
|
|
|
|
|
|
|
#define S_SARG_ATK (S_SARG_RUN+8)
|
|
|
|
S_NORMAL (SARG, 'E', 8, A_FaceTarget , &States[S_SARG_ATK+1]),
|
|
|
|
S_NORMAL (SARG, 'F', 8, A_FaceTarget , &States[S_SARG_ATK+2]),
|
|
|
|
S_NORMAL (SARG, 'G', 8, A_SargAttack , &States[S_SARG_RUN+0]),
|
|
|
|
|
|
|
|
#define S_SARG_PAIN (S_SARG_ATK+3)
|
|
|
|
S_NORMAL (SARG, 'H', 2, NULL , &States[S_SARG_PAIN+1]),
|
|
|
|
S_NORMAL (SARG, 'H', 2, A_Pain , &States[S_SARG_RUN+0]),
|
|
|
|
|
|
|
|
#define S_SARG_DIE (S_SARG_PAIN+2)
|
|
|
|
S_NORMAL (SARG, 'I', 8, NULL , &States[S_SARG_DIE+1]),
|
|
|
|
S_NORMAL (SARG, 'J', 8, A_Scream , &States[S_SARG_DIE+2]),
|
|
|
|
S_NORMAL (SARG, 'K', 4, NULL , &States[S_SARG_DIE+3]),
|
|
|
|
S_NORMAL (SARG, 'L', 4, A_NoBlocking , &States[S_SARG_DIE+4]),
|
|
|
|
S_NORMAL (SARG, 'M', 4, NULL , &States[S_SARG_DIE+5]),
|
|
|
|
S_NORMAL (SARG, 'N', -1, NULL , NULL),
|
|
|
|
|
|
|
|
#define S_SARG_RAISE (S_SARG_DIE+6)
|
|
|
|
S_NORMAL (SARG, 'N', 5, NULL , &States[S_SARG_RAISE+1]),
|
|
|
|
S_NORMAL (SARG, 'M', 5, NULL , &States[S_SARG_RAISE+2]),
|
|
|
|
S_NORMAL (SARG, 'L', 5, NULL , &States[S_SARG_RAISE+3]),
|
|
|
|
S_NORMAL (SARG, 'K', 5, NULL , &States[S_SARG_RAISE+4]),
|
|
|
|
S_NORMAL (SARG, 'J', 5, NULL , &States[S_SARG_RAISE+5]),
|
|
|
|
S_NORMAL (SARG, 'I', 5, NULL , &States[S_SARG_RUN+0])
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_ACTOR (ADemon, Doom, 3002, 8)
|
|
|
|
PROP_SpawnHealth (150)
|
|
|
|
PROP_PainChance (180)
|
|
|
|
PROP_SpeedFixed (10)
|
|
|
|
PROP_RadiusFixed (30)
|
|
|
|
PROP_HeightFixed (56)
|
|
|
|
PROP_Mass (400)
|
|
|
|
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
|
|
|
|
PROP_Flags2 (MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_FLOORCLIP)
|
|
|
|
|
|
|
|
PROP_SpawnState (S_SARG_STND)
|
|
|
|
PROP_SeeState (S_SARG_RUN)
|
|
|
|
PROP_PainState (S_SARG_PAIN)
|
|
|
|
PROP_MeleeState (S_SARG_ATK)
|
|
|
|
PROP_DeathState (S_SARG_DIE)
|
|
|
|
PROP_RaiseState (S_SARG_RAISE)
|
|
|
|
|
|
|
|
PROP_SeeSound ("demon/sight")
|
|
|
|
PROP_AttackSound ("demon/melee")
|
|
|
|
PROP_PainSound ("demon/pain")
|
|
|
|
PROP_DeathSound ("demon/death")
|
|
|
|
PROP_ActiveSound ("demon/active")
|
|
|
|
END_DEFAULTS
|
|
|
|
|
|
|
|
static void SetTics (FState *state, int count)
|
|
|
|
{
|
|
|
|
state->Tics = (count+1) & 255;
|
|
|
|
state->Misc1 = state->GetMisc1() | ((count+1)>>8);
|
|
|
|
state->Frame = (state->Frame & ~SF_BIGTIC) | (count > 254 ? SF_BIGTIC : 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
AT_SPEED_SET (Demon, speednow)
|
|
|
|
{
|
|
|
|
static bool isFast = false;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (speednow == SPEED_Fast && !isFast)
|
|
|
|
{
|
|
|
|
isFast = true;
|
|
|
|
for (i = S_SARG_RUN; i < S_SARG_PAIN; i++)
|
|
|
|
SetTics (&ADemon::States[i], ADemon::States[i].GetTics() >> 1);
|
|
|
|
}
|
|
|
|
else if (speednow == SPEED_Normal && isFast)
|
|
|
|
{
|
|
|
|
isFast = false;
|
|
|
|
for (i = S_SARG_RUN; i < S_SARG_PAIN; i++)
|
|
|
|
SetTics (&ADemon::States[i], ADemon::States[i].GetTics() << 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
class AStealthDemon : public ADemon
|
|
|
|
{
|
|
|
|
DECLARE_STATELESS_ACTOR (AStealthDemon, ADemon)
|
|
|
|
public:
|
|
|
|
const char *GetObituary () { return GStrings("OB_STEALTHDEMON"); }
|
|
|
|
const char *GetHitObituary () { return GStrings("OB_STEALTHDEMON"); }
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (AStealthDemon, Doom, 9055, 121)
|
|
|
|
PROP_FlagsSet (MF_STEALTH)
|
|
|
|
PROP_Alpha (0)
|
|
|
|
PROP_RenderStyle (STYLE_Translucent)
|
|
|
|
END_DEFAULTS
|
|
|
|
|
|
|
|
class ASpectre : public ADemon
|
|
|
|
{
|
|
|
|
DECLARE_STATELESS_ACTOR (ASpectre, ADemon)
|
|
|
|
public:
|
|
|
|
const char *GetHitObituary () { return GStrings("OB_SPECTREHIT"); }
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ASpectre, Doom, 58, 9)
|
|
|
|
PROP_FlagsSet (MF_SHADOW)
|
|
|
|
PROP_RenderStyle (STYLE_OptFuzzy)
|
|
|
|
PROP_Alpha (FRACUNIT/5)
|
|
|
|
|
|
|
|
PROP_SeeSound ("spectre/sight")
|
|
|
|
PROP_AttackSound ("spectre/melee")
|
|
|
|
PROP_PainSound ("spectre/pain")
|
|
|
|
PROP_DeathSound ("spectre/death")
|
|
|
|
PROP_ActiveSound ("spectre/active")
|
|
|
|
END_DEFAULTS
|
|
|
|
|
|
|
|
void A_SargAttack (AActor *self)
|
|
|
|
{
|
|
|
|
if (!self->target)
|
|
|
|
return;
|
|
|
|
|
|
|
|
A_FaceTarget (self);
|
|
|
|
if (self->CheckMeleeRange ())
|
|
|
|
{
|
|
|
|
int damage = ((pr_sargattack()%10)+1)*4;
|
|
|
|
P_DamageMobj (self->target, self, self, damage, MOD_HIT);
|
|
|
|
P_TraceBleed (damage, self->target, self);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Dead demon --------------------------------------------------------------
|
|
|
|
|
|
|
|
class ADeadDemon : public ADemon
|
|
|
|
{
|
|
|
|
DECLARE_STATELESS_ACTOR (ADeadDemon, ADemon)
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ADeadDemon, Doom, 21, 0)
|
|
|
|
PROP_SpawnState (S_SARG_DIE+5)
|
|
|
|
|
|
|
|
// Undo all the changes to default Actor properties that ADemon made
|
|
|
|
PROP_SpawnHealth (1000)
|
|
|
|
PROP_RadiusFixed (20)
|
|
|
|
PROP_HeightFixed (16)
|
|
|
|
PROP_Mass (100)
|
|
|
|
PROP_SpeedFixed (0)
|
|
|
|
PROP_PainChance (0)
|
|
|
|
PROP_Flags (0)
|
|
|
|
PROP_Flags2 (0)
|
2006-04-10 21:54:50 +00:00
|
|
|
PROP_Flags3 (0)
|
2006-02-24 04:48:15 +00:00
|
|
|
PROP_SeeState (255)
|
|
|
|
PROP_PainState (255)
|
|
|
|
PROP_MissileState (255)
|
|
|
|
PROP_DeathState (255)
|
|
|
|
PROP_RaiseState (255)
|
|
|
|
PROP_SeeSound ("")
|
|
|
|
PROP_PainSound ("")
|
|
|
|
PROP_DeathSound ("")
|
|
|
|
PROP_ActiveSound ("")
|
|
|
|
PROP_AttackSound ("")
|
|
|
|
END_DEFAULTS
|