qzdoom-gpl/wadsrc/static/actors/hexen/flechette.txt

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// Poison Bag (Flechette used by Cleric) ------------------------------------
ACTOR PoisonBag
{
Radius 5
Height 5
+NOBLOCKMAP +NOGRAVITY
action native A_PoisonBagInit();
States
{
Spawn:
PSBG A 18 Bright
PSBG B 4 Bright
PSBG C 3
PSBG C 1 A_PoisonBagInit
Stop
}
}
// Fire Bomb (Flechette used by Mage) ---------------------------------------
ACTOR FireBomb
{
DamageType "Fire"
+NOGRAVITY
+FOILINVUL
RenderStyle Translucent
Alpha 0.6
DeathSound "FlechetteExplode"
action native A_TimeBomb();
States
{
Spawn:
PSBG A 20
PSBG AA 10
PSBG B 4
PSBG C 4 A_Scream
XPL1 A 4 Bright A_TimeBomb
XPL1 BCDEF 4 Bright
Stop
}
}
// Throwing Bomb (Flechette used by Fighter) --------------------------------
ACTOR ThrowingBomb
{
Health 48
Speed 12
Radius 8
Height 10
DamageType "Fire"
+NOBLOCKMAP +DROPOFF +MISSILE
BounceType "HexenCompat"
SeeSound "FlechetteBounce"
DeathSound "FlechetteExplode"
action native A_CheckThrowBomb();
action native A_CheckThrowBomb2();
States
{
Spawn:
THRW A 4 A_CheckThrowBomb
THRW BCDE 3 A_CheckThrowBomb
THRW F 3 A_CheckThrowBomb2
Loop
THRW G 6 A_CheckThrowBomb
THRW F 4 A_CheckThrowBomb
THRW H 6 A_CheckThrowBomb
THRW F 4 A_CheckThrowBomb
THRW G 6 A_CheckThrowBomb
THRW F 3 A_CheckThrowBomb
Wait
Death:
CFCF Q 4 Bright A_NoGravity
CFCF R 3 Bright A_Scream
CFCF S 4 Bright A_Explode
CFCF T 3 Bright
CFCF U 4 Bright
CFCF W 3 Bright
CFCF X 4 Bright
CFCF Z 3 Bright
Stop
}
}
// Poison Bag Artifact (Flechette) ------------------------------------------
ACTOR ArtiPoisonBag : Inventory native
{
+FLOATBOB
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR +FANCYPICKUPSOUND
Inventory.Icon "ARTIPSBG"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIPOISONBAG"
Tag "$TAG_ARTIPOISONBAG"
States
{
Spawn:
PSBG A -1
Stop
}
}
// Poison Bag 1 (The Cleric's) ----------------------------------------------
ACTOR ArtiPoisonBag1 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB1"
Tag "$TAG_ARTIPOISONBAG1"
}
// Poison Bag 2 (The Mage's) ------------------------------------------------
ACTOR ArtiPoisonBag2 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB2"
Tag "$TAG_ARTIPOISONBAG2"
}
// Poison Bag 3 (The Fighter's) ---------------------------------------------
ACTOR ArtiPoisonBag3 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB3"
Tag "$TAG_ARTIPOISONBAG3"
}
// Poison Bag 4 (Custom Giver) ----------------------------------------------
ACTOR ArtiPoisonBagGiver : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB4"
}
// Poison Bag 5 (Custom Thrower) --------------------------------------------
ACTOR ArtiPoisonBagShooter : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB5"
}
// Poison Cloud -------------------------------------------------------------
ACTOR PoisonCloud native
{
Radius 20
Height 30
Mass 0x7fffffff
+NOBLOCKMAP +NOGRAVITY +DROPOFF
+NODAMAGETHRUST
+DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT +BLOCKEDBYSOLIDACTORS
RenderStyle Translucent
Alpha 0.6
DeathSound "PoisonShroomDeath"
DamageType PoisonCloud
action native A_PoisonBagDamage();
action native A_PoisonBagCheck();
States
{
Spawn:
PSBG D 1
PSBG D 1 A_Scream
PSBG DEEEFFFGGGHHHII 2 A_PoisonBagDamage
PSBG I 2 A_PoisonBagCheck
PSBG I 1 A_PoisonBagCheck
Goto Spawn + 3
Death:
PSBG HG 7
PSBG FD 6
Stop
}
}
// Poison Shroom ------------------------------------------------------------
ACTOR ZPoisonShroom : PoisonBag
{
Radius 6
Height 20
PainChance 255
Health 30
Mass 0x7fffffff
+SHOOTABLE
+SOLID
+NOBLOOD
+NOICEDEATH
-NOBLOCKMAP
-NOGRAVITY
PainSound "PoisonShroomPain"
DeathSound "PoisonShroomDeath"
action native A_PoisonShroom();
States
{
Spawn:
SHRM A 5 A_PoisonShroom
Goto Pain+1
Pain:
SHRM A 6
SHRM B 8 A_Pain
Goto Spawn
Death:
SHRM CD 5
SHRM E 5 A_PoisonBagInit
SHRM F -1
Stop
}
}