qzdoom-gpl/wadsrc/static/actors/hexen/fighterfist.txt

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// Fist (first weapon) ------------------------------------------------------
ACTOR FWeapFist : FighterWeapon
{
+BLOODSPLATTER
Weapon.SelectionOrder 3400
+WEAPON.MELEEWEAPON
Weapon.KickBack 150
Obituary "$OB_MPFWEAPFIST"
Tag "$TAG_FWEAPFIST"
action native A_FPunchAttack();
States
{
Select:
FPCH A 1 A_Raise
Loop
Deselect:
FPCH A 1 A_Lower
Loop
Ready:
FPCH A 1 A_WeaponReady
Loop
Fire:
FPCH B 5 Offset (5, 40)
FPCH C 4 Offset (5, 40)
FPCH D 4 Offset (5, 40) A_FPunchAttack
FPCH C 4 Offset (5, 40)
FPCH B 5 Offset (5, 40) A_ReFire
Goto Ready
Fire2:
FPCH DE 4 Offset (5, 40)
FPCH E 1 Offset (15, 50)
FPCH E 1 Offset (25, 60)
FPCH E 1 Offset (35, 70)
FPCH E 1 Offset (45, 80)
FPCH E 1 Offset (55, 90)
FPCH E 1 Offset (65, 90)
FPCH E 10 Offset (0, 150)
Goto Ready
}
}
// Punch puff ---------------------------------------------------------------
ACTOR PunchPuff
{
+NOBLOCKMAP +NOGRAVITY
+PUFFONACTORS
RenderStyle Translucent
Alpha 0.6
SeeSound "FighterPunchHitThing"
AttackSound "FighterPunchHitWall"
ActiveSound "FighterPunchMiss"
VSpeed 1
States
{
Spawn:
FHFX STUVW 4
Stop
}
}