..
bots
- fixed compilation of optimized GCC and Clang targets
2020-04-12 11:03:25 +03:00
fragglescript
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
mapthinkers
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
a_action.cpp
a_decals.cpp
Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
2020-05-07 04:32:46 -04:00
a_dynlight.cpp
a_dynlight.h
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h
Fix MSVS compile bug and add offset parameter for SprayDecal
2020-05-07 09:35:48 +02:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
actor.h
- moved around some pieces of code to make sharing with Raze easier.
2020-04-11 20:20:52 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h
Add a cvar to control weapon bobbing while firing
2020-05-31 23:12:11 +02:00
dthinker.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
dthinker.h
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_3dfloors.cpp
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
p_3dmidtex.h
p_acs.cpp
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
p_acs.h
p_actionfunctions.cpp
Fix MSVS compile bug and add offset parameter for SprayDecal
2020-05-07 09:35:48 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
Begin TICRATE conversion.
2020-04-12 22:43:33 +02:00
p_effect.h
Begin TICRATE conversion.
2020-04-12 22:43:33 +02:00
p_enemy.cpp
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
p_enemy.h
- moved around some pieces of code to make sharing with Raze easier.
2020-04-11 20:20:52 +02:00
p_interaction.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
- let TeleportSpecial universally map to Teleport when checking action special names.
2020-04-19 18:00:27 +02:00
p_lnspec.h
p_local.h
Fix bouncing missiles not dealing damage when hitting top/bottom ( #1068 )
2020-04-30 08:55:09 +02:00
p_map.cpp
Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
2020-05-07 04:32:46 -04:00
p_maputl.cpp
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
p_maputl.h
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
p_mobj.cpp
- force player respawn to call up the player's default class settings before determining where to respawn the player
2020-05-07 04:33:28 -04:00
p_pspr.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_pspr.h
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
p_secnodes.cpp
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
p_sectors.cpp
- reworking some lower level texture code.
2020-04-19 10:57:46 +02:00
p_sight.cpp
p_spec.cpp
p_spec.h
p_switch.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
p_trace.cpp
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
2020-05-25 19:33:14 +02:00
p_trace.h
p_user.cpp
Add a cvar to control weapon bobbing while firing
2020-05-31 23:12:11 +02:00
po_man.cpp
- fixed missing sound for Polyobj_MoveTo.
2020-05-25 16:24:36 +02:00
po_man.h
portal.cpp
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
portal.h
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
statnums.h