gzdoom/src/c_console.h
Randy Heit 834e4bef32 - Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer
  using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp
  is used.
- Fixed flashing of vid_fps display when fps > 1000.
- Fixed loading of RGB textures for native 2D mode.
- Changed the first rotozoomer's data because it just became too obvious when
  the backdrop is drawn with a full 256 distinct colors available.
- Set the player backdrop to update no more frequently than 35 FPS, so opening
  the player setup menu before starting a game won't produce a very fast
  moving backdrop.
- Changed the player backdrop into a texture so that it can be drawn like
  anything else.


SVN r648 (trunk)
2007-12-27 04:30:12 +00:00

85 lines
3 KiB
C

/*
** c_console.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __C_CONSOLE__
#define __C_CONSOLE__
#include <stdio.h>
#include <stdarg.h>
#include "doomtype.h"
#include "doomdef.h"
#include "d_event.h"
#include "cmdlib.h"
#define C_BLINKRATE (TICRATE/2)
typedef enum cstate_t {
c_up=0, c_down=1, c_falling=2, c_rising=3
} constate_e;
extern constate_e ConsoleState;
extern int ConBottom;
// Initialize the console
void C_InitConsole (int width, int height, bool ingame);
void C_DeinitConsole ();
// Adjust the console for a new screen mode
void C_NewModeAdjust (void);
void C_Ticker (void);
void AddToConsole (int printlevel, const char *string);
int PrintString (int printlevel, const char *string);
int VPrintf (int printlevel, const char *format, va_list parms) GCCFORMAT(2);
void C_DrawConsole (bool hw2d);
void C_ToggleConsole (void);
void C_FullConsole (void);
void C_HideConsole (void);
void C_AdjustBottom (void);
void C_FlushDisplay (void);
void C_InitTicker (const char *label, unsigned int max, bool showpercent=true);
void C_SetTicker (unsigned int at, bool forceUpdate=false);
void C_MidPrint (const char *message);
void C_MidPrintBold (const char *message);
bool C_Responder (event_t *ev);
void C_AddTabCommand (const char *name);
void C_RemoveTabCommand (const char *name);
void C_ClearTabCommands(); // Removes all tab commands
#endif