gzdoom/src/sound/i_music.cpp
Christoph Oelckers fe2dcfd588 - refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00

828 lines
19 KiB
C++

/*
** i_music.cpp
** Plays music
**
**---------------------------------------------------------------------------
** Copyright 1998-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#else
#include <sys/types.h>
#include <sys/wait.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <signal.h>
#include <unistd.h>
#include <wordexp.h>
#include <stdio.h>
#include "mus2midi.h"
#define FALSE 0
#define TRUE 1
extern void ChildSigHandler (int signum);
#endif
#include <ctype.h>
#include <assert.h>
#include <stdio.h>
#include "i_musicinterns.h"
#include "doomtype.h"
#include "m_argv.h"
#include "i_music.h"
#include "w_wad.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "i_sound.h"
#include "s_sound.h"
#include "m_swap.h"
#include "i_cd.h"
#include "tempfiles.h"
#include "templates.h"
#include "stats.h"
#include "timidity/timidity.h"
#define GZIP_ID1 31
#define GZIP_ID2 139
#define GZIP_CM 8
#define GZIP_ID MAKE_ID(GZIP_ID1,GZIP_ID2,GZIP_CM,0)
#define GZIP_FTEXT 1
#define GZIP_FHCRC 2
#define GZIP_FEXTRA 4
#define GZIP_FNAME 8
#define GZIP_FCOMMENT 16
enum EMIDIType
{
MIDI_NOTMIDI,
MIDI_MIDI,
MIDI_HMI,
MIDI_XMI,
MIDI_MUS
};
extern int MUSHeaderSearch(const BYTE *head, int len);
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Int, snd_mididevice)
static bool MusicDown = true;
static bool ungzip(BYTE *data, int size, TArray<BYTE> &newdata);
MusInfo *currSong;
int nomusic = 0;
float relative_volume = 1.f;
float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
//==========================================================================
//
// CVAR snd_musicvolume
//
// Maximum volume of MOD/stream music.
//==========================================================================
CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0.f)
self = 0.f;
else if (self > 1.f)
self = 1.f;
else
{
// Set general music volume.
if (GSnd != NULL)
{
GSnd->SetMusicVolume(clamp<float>(self * relative_volume, 0, 1));
}
// For music not implemented through the digital sound system,
// let them know about the change.
if (currSong != NULL)
{
currSong->MusicVolumeChanged();
}
else
{ // If the music was stopped because volume was 0, start it now.
S_RestartMusic();
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void I_InitMusic (void)
{
static bool setatterm = false;
Timidity::LoadConfig();
snd_musicvolume.Callback ();
nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
#ifdef _WIN32
I_InitMusicWin32 ();
#endif // _WIN32
if (!setatterm)
{
setatterm = true;
atterm (I_ShutdownMusicExit);
#ifndef _WIN32
signal (SIGCHLD, ChildSigHandler);
#endif
}
MusicDown = false;
}
//==========================================================================
//
//
//
//==========================================================================
void I_ShutdownMusic(bool onexit)
{
if (MusicDown)
return;
MusicDown = true;
if (currSong)
{
S_StopMusic (true);
assert (currSong == NULL);
}
Timidity::FreeAll();
if (onexit) WildMidi_Shutdown();
#ifdef _WIN32
I_ShutdownMusicWin32();
#endif // _WIN32
}
void I_ShutdownMusicExit()
{
I_ShutdownMusic(true);
}
//==========================================================================
//
//
//
//==========================================================================
MusInfo::MusInfo()
: m_Status(STATE_Stopped), m_Looping(false), m_NotStartedYet(true)
{
}
MusInfo::~MusInfo ()
{
if (currSong == this) currSong = NULL;
}
//==========================================================================
//
// starts playing this song
//
//==========================================================================
void MusInfo::Start(bool loop, float rel_vol, int subsong)
{
if (nomusic) return;
if (rel_vol > 0.f) saved_relative_volume = relative_volume = rel_vol;
Stop ();
Play (loop, subsong);
m_NotStartedYet = false;
if (m_Status == MusInfo::STATE_Playing)
currSong = this;
else
currSong = NULL;
// Notify the sound system of the changed relative volume
snd_musicvolume.Callback();
}
//==========================================================================
//
//
//
//==========================================================================
bool MusInfo::SetPosition (unsigned int ms)
{
return false;
}
bool MusInfo::IsMIDI() const
{
return false;
}
bool MusInfo::SetSubsong (int subsong)
{
return false;
}
void MusInfo::Update ()
{
}
void MusInfo::MusicVolumeChanged()
{
}
void MusInfo::TimidityVolumeChanged()
{
}
void MusInfo::FluidSettingInt(const char *, int)
{
}
void MusInfo::FluidSettingNum(const char *, double)
{
}
void MusInfo::FluidSettingStr(const char *, const char *)
{
}
FString MusInfo::GetStats()
{
return "No stats available for this song";
}
MusInfo *MusInfo::GetOPLDumper(const char *filename)
{
return NULL;
}
MusInfo *MusInfo::GetWaveDumper(const char *filename, int rate)
{
return NULL;
}
//==========================================================================
//
// create a streamer based on MIDI file type
//
//==========================================================================
static MIDIStreamer *CreateMIDIStreamer(FileReader &reader, EMidiDevice devtype, EMIDIType miditype)
{
switch (miditype)
{
case MIDI_MUS:
return new MUSSong2(reader, devtype);
case MIDI_MIDI:
return new MIDISong2(reader, devtype);
case MIDI_HMI:
return new HMISong(reader, devtype);
case MIDI_XMI:
return new XMISong(reader, devtype);
default:
return NULL;
}
}
//==========================================================================
//
// identify MIDI file type
//
//==========================================================================
static EMIDIType IdentifyMIDIType(DWORD *id, int size)
{
// Check for MUS format
// Tolerate sloppy wads by searching up to 32 bytes for the header
if (MUSHeaderSearch((BYTE*)id, size) >= 0)
{
return MIDI_MUS;
}
// Check for HMI format
else
if (id[0] == MAKE_ID('H','M','I','-') &&
id[1] == MAKE_ID('M','I','D','I') &&
id[2] == MAKE_ID('S','O','N','G'))
{
return MIDI_HMI;
}
// Check for HMP format
else
if (id[0] == MAKE_ID('H','M','I','M') &&
id[1] == MAKE_ID('I','D','I','P'))
{
return MIDI_HMI;
}
// Check for XMI format
else
if ((id[0] == MAKE_ID('F','O','R','M') &&
id[2] == MAKE_ID('X','D','I','R')) ||
((id[0] == MAKE_ID('C','A','T',' ') || id[0] == MAKE_ID('F','O','R','M')) &&
id[2] == MAKE_ID('X','M','I','D')))
{
return MIDI_XMI;
}
// Check for MIDI format
else if (id[0] == MAKE_ID('M','T','h','d'))
{
return MIDI_MIDI;
}
else
{
return MIDI_NOTMIDI;
}
}
//==========================================================================
//
// identify a music lump's type and set up a player for it
//
//==========================================================================
MusInfo *I_RegisterSong (FileReader *reader, int device)
{
MusInfo *info = NULL;
const char *fmt;
DWORD id[32/4];
if (nomusic)
{
delete reader;
return 0;
}
if(reader->Read(id, 32) != 32 || reader->Seek(-32, SEEK_CUR) != 0)
{
delete reader;
return 0;
}
#ifndef _WIN32
// non-Windows platforms don't support MDEV_MMAPI so map to MDEV_SNDSYS
if (device == MDEV_MMAPI)
device = MDEV_SNDSYS;
#endif
// Check for gzip compression. Some formats are expected to have players
// that can handle it, so it simplifies things if we make all songs
// gzippable.
if ((id[0] & MAKE_ID(255, 255, 255, 0)) == GZIP_ID)
{
int len = reader->GetLength();
BYTE *gzipped = new BYTE[len];
if (reader->Read(gzipped, len) != len)
{
delete[] gzipped;
delete reader;
return NULL;
}
delete reader;
MemoryArrayReader *memreader = new MemoryArrayReader(NULL, 0);
if (!ungzip(gzipped, len, memreader->GetArray()))
{
delete[] gzipped;
delete memreader;
return 0;
}
delete[] gzipped;
memreader->UpdateLength();
if (memreader->Read(id, 32) != 32 || memreader->Seek(-32, SEEK_CUR) != 0)
{
delete memreader;
return 0;
}
reader = memreader;
}
EMIDIType miditype = IdentifyMIDIType(id, sizeof(id));
if (miditype != MIDI_NOTMIDI)
{
EMidiDevice devtype = (EMidiDevice)device;
retry_as_sndsys:
info = CreateMIDIStreamer(*reader, devtype, miditype);
if (info != NULL && !info->IsValid())
{
delete info;
info = NULL;
}
if (info == NULL && devtype != MDEV_SNDSYS && snd_mididevice < 0)
{
devtype = MDEV_SNDSYS;
goto retry_as_sndsys;
}
#ifdef _WIN32
if (info == NULL && devtype != MDEV_MMAPI && snd_mididevice >= 0)
{
info = CreateMIDIStreamer(*reader, MDEV_MMAPI, miditype);
}
#endif
}
// Check for various raw OPL formats
else if (
(id[0] == MAKE_ID('R','A','W','A') && id[1] == MAKE_ID('D','A','T','A')) || // Rdos Raw OPL
(id[0] == MAKE_ID('D','B','R','A') && id[1] == MAKE_ID('W','O','P','L')) || // DosBox Raw OPL
(id[0] == MAKE_ID('A','D','L','I') && *((BYTE *)id + 4) == 'B')) // Martin Fernandez's modified IMF
{
info = new OPLMUSSong (*reader);
}
// Check for game music
else if ((fmt = GME_CheckFormat(id[0])) != NULL && fmt[0] != '\0')
{
info = GME_OpenSong(*reader, fmt);
}
// Check for module formats
else
{
info = MOD_OpenSong(*reader);
}
if (info == NULL)
{
// Check for CDDA "format"
if (id[0] == (('R')|(('I')<<8)|(('F')<<16)|(('F')<<24)))
{
DWORD subid;
reader->Seek(8, SEEK_CUR);
if (reader->Read (&subid, 4) != 4)
{
delete reader;
return 0;
}
reader->Seek(-12, SEEK_CUR);
if (subid == (('C')|(('D')<<8)|(('D')<<16)|(('A')<<24)))
{
// This is a CDDA file
info = new CDDAFile (*reader);
}
}
// no support in sound system => no modules/streams
// 1024 bytes is an arbitrary restriction. It's assumed that anything
// smaller than this can't possibly be a valid music file if it hasn't
// been identified already, so don't even bother trying to load it.
// Of course MIDIs shorter than 1024 bytes should pass.
if (info == NULL && (reader->GetLength() >= 1024 || id[0] == MAKE_ID('M','T','h','d')))
{
// Let the sound system figure out what it is.
info = new StreamSong (reader);
// Assumed ownership
reader = NULL;
}
}
if (reader != NULL) delete reader;
if (info && !info->IsValid ())
{
delete info;
info = NULL;
}
return info;
}
//==========================================================================
//
// play CD music
//
//==========================================================================
MusInfo *I_RegisterCDSong (int track, int id)
{
MusInfo *info = new CDSong (track, id);
if (info && !info->IsValid ())
{
delete info;
info = NULL;
}
return info;
}
//==========================================================================
//
//
//
//==========================================================================
MusInfo *I_RegisterURLSong (const char *url)
{
StreamSong *song;
song = new StreamSong(url);
if (song->IsValid())
{
return song;
}
delete song;
return NULL;
}
//==========================================================================
//
// ungzip
//
// VGZ files are compressed with gzip, so we need to uncompress them before
// handing them to GME.
//
//==========================================================================
static bool ungzip(BYTE *data, int complen, TArray<BYTE> &newdata)
{
const BYTE *max = data + complen - 8;
const BYTE *compstart = data + 10;
BYTE flags = data[3];
unsigned isize;
z_stream stream;
int err;
// Find start of compressed data stream
if (flags & GZIP_FEXTRA)
{
compstart += 2 + LittleShort(*(WORD *)(data + 10));
}
if (flags & GZIP_FNAME)
{
while (compstart < max && *compstart != 0)
{
compstart++;
}
}
if (flags & GZIP_FCOMMENT)
{
while (compstart < max && *compstart != 0)
{
compstart++;
}
}
if (flags & GZIP_FHCRC)
{
compstart += 2;
}
if (compstart >= max - 1)
{
return false;
}
// Decompress
isize = LittleLong(*(DWORD *)(data + complen - 4));
newdata.Resize(isize);
stream.next_in = (Bytef *)compstart;
stream.avail_in = (uInt)(max - compstart);
stream.next_out = &newdata[0];
stream.avail_out = isize;
stream.zalloc = (alloc_func)0;
stream.zfree = (free_func)0;
err = inflateInit2(&stream, -MAX_WBITS);
if (err != Z_OK)
{
return false;
}
err = inflate(&stream, Z_FINISH);
if (err != Z_STREAM_END)
{
inflateEnd(&stream);
return false;
}
err = inflateEnd(&stream);
if (err != Z_OK)
{
return false;
}
return true;
}
//==========================================================================
//
//
//
//==========================================================================
void I_UpdateMusic()
{
if (currSong != NULL)
{
currSong->Update();
}
}
//==========================================================================
//
// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
//
//==========================================================================
void I_SetMusicVolume (float factor)
{
factor = clamp<float>(factor, 0, 2.0f);
relative_volume = saved_relative_volume * factor;
snd_musicvolume.Callback();
}
//==========================================================================
//
// test a relative music volume
//
//==========================================================================
CCMD(testmusicvol)
{
if (argv.argc() > 1)
{
relative_volume = (float)strtod(argv[1], NULL);
snd_musicvolume.Callback();
}
else
Printf("Current relative volume is %1.2f\n", relative_volume);
}
//==========================================================================
//
// STAT music
//
//==========================================================================
ADD_STAT(music)
{
if (currSong != NULL)
{
return currSong->GetStats();
}
return "No song playing";
}
//==========================================================================
//
// CCMD writeopl
//
// If the current song can be played with OPL instruments, dump it to
// the specified file on disk.
//
//==========================================================================
CCMD (writeopl)
{
if (argv.argc() == 2)
{
if (currSong == NULL)
{
Printf ("No song is currently playing.\n");
}
else
{
MusInfo *dumper = currSong->GetOPLDumper(argv[1]);
if (dumper == NULL)
{
Printf ("Current song cannot be saved as OPL data.\n");
}
else
{
dumper->Play(false, 0); // FIXME: Remember subsong.
delete dumper;
}
}
}
else
{
Printf ("Usage: writeopl <filename>\n");
}
}
//==========================================================================
//
// CCMD writewave
//
// If the current song can be represented as a waveform, dump it to
// the specified file on disk. The sample rate parameter is merely a
// suggestion, and the dumper is free to ignore it.
//
//==========================================================================
CCMD (writewave)
{
if (argv.argc() >= 2 && argv.argc() <= 3)
{
if (currSong == NULL)
{
Printf ("No song is currently playing.\n");
}
else
{
MusInfo *dumper = currSong->GetWaveDumper(argv[1], argv.argc() == 3 ? atoi(argv[2]) : 0);
if (dumper == NULL)
{
Printf ("Current song cannot be saved as wave data.\n");
}
else
{
dumper->Play(false, 0); // FIXME: Remember subsong
delete dumper;
}
}
}
else
{
Printf ("Usage: writewave <filename> [sample rate]");
}
}
//==========================================================================
//
// CCMD writemidi
//
// If the currently playing song is a MIDI variant, write it to disk.
// If successful, the current song will restart, since MIDI file generation
// involves a simulated playthrough of the song.
//
//==========================================================================
CCMD (writemidi)
{
if (argv.argc() != 2)
{
Printf("Usage: writemidi <filename>");
return;
}
if (currSong == NULL)
{
Printf("No song is currently playing.\n");
return;
}
if (!currSong->IsMIDI())
{
Printf("Current song is not MIDI-based.\n");
return;
}
TArray<BYTE> midi;
FILE *f;
bool success;
static_cast<MIDIStreamer *>(currSong)->CreateSMF(midi, 1);
f = fopen(argv[1], "wb");
if (f == NULL)
{
Printf("Could not open %s.\n", argv[1]);
return;
}
success = (fwrite(&midi[0], 1, midi.Size(), f) == (size_t)midi.Size());
fclose (f);
if (!success)
{
Printf("Could not write to music file.\n");
}
}