gzdoom/wadsrc
Christoph Oelckers fd3128a164 - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
..
static - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used. 2014-10-05 09:40:36 +02:00
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 09:59:59 +02:00
wadsrc.vcproj - converted project to Visual Studio 2008 format. 2013-10-03 12:08:57 +02:00