gzdoom/src/gl/renderer
2018-07-03 21:44:49 +02:00
..
gl_lightdata.cpp - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
gl_lightdata.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
gl_postprocess.cpp - convert the SSAO pass to use hw_postprocess 2018-06-30 15:24:13 +02:00
gl_postprocessstate.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_quaddrawer.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quaddrawer.h - moved vertex creation for skybox sector to backend independent code. 2018-06-18 18:41:59 +02:00
gl_renderbuffers.cpp Fix frame buffer binding bug that caused PP textures to end up with bad data 2018-07-03 21:44:49 +02:00
gl_renderbuffers.h - convert the SSAO pass to use hw_postprocess 2018-06-30 15:24:13 +02:00
gl_renderer.cpp - add GL debug group for the 2D drawer 2018-06-30 15:41:12 +02:00
gl_renderer.h - convert the SSAO pass to use hw_postprocess 2018-06-30 15:24:13 +02:00
gl_renderstate.cpp - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
gl_renderstate.h - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
gl_stereo3d.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00