..
baseweapons.txt
- fixed calculations in AdjusrPlayerAngle.
2017-02-04 16:44:43 +01:00
bats.txt
bishop.txt
blastradius.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
boostarmor.txt
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
centaur.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
clericboss.txt
clericflame.txt
- fixed the drain callback.
2017-03-29 22:50:13 +02:00
clericholy.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
clericmace.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
clericplayer.txt
clericstaff.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
demons.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
dragon.txt
ettin.txt
fighteraxe.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
fighterboss.txt
fighterfist.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
fighterhammer.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
fighterplayer.txt
fighterquietus.txt
firedemon.txt
flame.txt
flechette.txt
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
2017-02-19 23:20:09 +01:00
flies.txt
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
2017-01-02 21:40:52 +01:00
fog.txt
healingradius.txt
- scriptified ArtiHealingRadius.
2016-11-27 00:18:07 +01:00
heresiarch.txt
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
2017-01-08 19:07:26 +01:00
hexenarmor.txt
hexendecorations.txt
hexenkeys.txt
hexenspecialdecs.txt
- scriptified hexenspecialdecs.
2016-11-27 20:14:43 +01:00
iceguy.txt
- scriptified the IceGuy.
2016-11-27 00:41:06 +01:00
korax.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
mageboss.txt
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
magecone.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
magelightning.txt
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
mageplayer.txt
magestaff.txt
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
magewand.txt
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
mana.txt
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
pig.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
puzzleitems.txt
scriptprojectiles.txt
serpent.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
speedboots.txt
spike.txt
- scriptified Hexen's spike, which was the last remaining item in the game directories.
2016-11-29 18:42:48 +01:00
summon.txt
teleportother.txt
- scriptified Hexen's Banishment Device.
2016-11-28 01:30:36 +01:00
wraith.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00