gzdoom/wadsrc/static/zscript
alexey.lysiuk fc5420bf26 - fixed disappearing inventory after morphing pickup
When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state

https://forum.zdoom.org/viewtopic.php?t=63124
2019-01-17 15:06:10 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
heretic - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
hexen - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
inventory - fixed disappearing inventory after morphing pickup 2019-01-17 15:06:10 +02:00
menu - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
raven - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
scriptutil - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
shared - added some compatibility glue for old scripts that reference the global 'globalfreeze' and 'level' variables. 2019-01-12 14:29:13 +01:00
statscreen - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-11 00:05:07 +01:00
statusbar - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
strife - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
actor.txt - added some compatibility glue for old scripts that reference the global 'globalfreeze' and 'level' variables. 2019-01-12 14:29:13 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-12 13:11:03 +02:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
base.txt - ensure proper emission of deprecations. 2019-01-12 16:36:21 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt - added some compatibility glue for old scripts that reference the global 'globalfreeze' and 'level' variables. 2019-01-12 14:29:13 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
level_compatibility.txt - allow assignment of line IDs through LevelCompatbility. 2019-01-17 01:41:42 +01:00
mapdata.txt - added some compatibility glue for old scripts that reference the global 'globalfreeze' and 'level' variables. 2019-01-12 14:29:13 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00