gzdoom/src/gl/system
Christoph Oelckers fc0cf4f998 - GZDoom now runs on an OpenGL core profile. :)
It's probably still necessary to replace GLEW with another loader library. GLEW is pretty much broken on core OpenGL without some hacky workarounds...
2014-07-15 02:26:23 +02:00
..
gl_cvars.h - use buffer based rendering for dynamic light pass and horizon portals. 2014-06-15 20:28:23 +02:00
gl_framebuffer.cpp - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
gl_framebuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_interface.cpp - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
gl_interface.h removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_menu.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_system.h - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_threads.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00