.. |
action.txt
|
- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
|
2009-04-09 02:25:37 +00:00 |
blood.txt
|
- Added MF4_ALLOWPARTICLES checks to blood spawning code.
|
2009-11-24 22:28:38 +00:00 |
botstuff.txt
|
|
|
bridge.txt
|
- Changed the action function declaration parser so that optional parameters
|
2008-08-12 20:19:47 +00:00 |
camera.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
damagetypes.txt
|
- added FDARI*s damagetype fix
|
2012-04-07 15:29:47 +00:00 |
debris.txt
|
- Fixed: A_CountdownArg and A_Die must ensure a certain kill.
|
2009-05-23 08:30:36 +00:00 |
decal.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
dog.txt
|
- Added Gez's A_Blast submission.
|
2009-09-28 15:55:57 +00:00 |
fountain.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
hatetarget.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
inventory.txt
|
- added a Buddha powerup
|
2014-10-25 09:53:23 +02:00 |
mapmarker.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
morph.txt
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
movingcamera.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
pickups.txt
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
player.txt
|
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
|
2013-08-09 11:57:14 +02:00 |
secrettrigger.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
sectoraction.txt
|
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
|
2010-06-13 08:47:38 +00:00 |
setcolor.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
sharedmisc.txt
|
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
|
2012-02-10 00:53:50 +00:00 |
skies.txt
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
soundenvironment.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
soundsequence.txt
|
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
|
2010-11-03 02:46:38 +00:00 |
spark.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
specialspot.txt
|
- Changed the action function declaration parser so that optional parameters
|
2008-08-12 20:19:47 +00:00 |
splashes.txt
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
teleport.txt
|
|
|
waterzone.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |