gzdoom/wadsrc/static/actors/strife/strifearmor.txt
Christoph Oelckers 081658d3d5 - Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
2008-12-07 12:11:59 +00:00

49 lines
812 B
Text

ACTOR MetalArmor : BasicArmorPickup 2019
{
Game Strife
SpawnID 69
ConversationID 129, 125, 128
Radius 20
Height 16
+FLOORCLIP
+INVENTORY.AUTOACTIVATE
+INVENTORY.INVBAR
Inventory.MaxAmount 3
Inventory.Icon "I_ARM1"
Inventory.PickupMessage "$TXT_METALARMOR"
Armor.SaveAmount 200
Armor.SavePercent 50
Tag "Metal_Armor"
States
{
Spawn:
ARM3 A -1
Stop
}
}
ACTOR LeatherArmor : BasicArmorPickup 2018
{
Game Strife
SpawnID 68
ConversationID 130, 126, 129
Radius 20
Height 16
+FLOORCLIP
+INVENTORY.AUTOACTIVATE
+INVENTORY.INVBAR
Inventory.MaxAmount 5
Inventory.Icon "I_ARM2"
Inventory.PickupMessage "$TXT_LEATHERARMOR"
Armor.SaveAmount 100
Armor.SavePercent 33.335
Tag "Leather_Armor"
States
{
Spawn:
ARM4 A -1
Stop
}
}