gzdoom/wadsrc/static/actors/shared/player.txt
Christoph Oelckers 8832b66ce4 - Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
2008-09-01 18:16:53 +00:00

45 lines
672 B
Text

Actor PlayerPawn : Actor native
{
Health 100
Radius 16
Height 56
Mass 100
Painchance 255
Speed 1
+SOLID
+SHOOTABLE
+DROPOFF
+PICKUP
+NOTDMATCH
+FRIENDLY
+SLIDESONWALLS
+CANPASS
+CANPUSHWALLS
+FLOORCLIP
+WINDTHRUST
+TELESTOMP
+NOBLOCKMONST
Player.AttackZOffset 8
Player.JumpZ 8
Player.ViewHeight 41
Player.ForwardMove 1,1
Player.SideMove 1,1
Player.ColorRange 0,0
Player.SoundClass "player"
Player.DamageScreenColor "ff 00 00"
}
Actor PlayerChunk : PlayerPawn native
{
+NOSKIN
-SOLID
-SHOOTABLE
-PICKUP
-NOTDMATCH
-FRIENDLY
-SLIDESONWALLS
-CANPUSHWALLS
-FLOORCLIP
-WINDTHRUST
-TELESTOMP
}