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* Compartmentalized the LookForEnemiesInBlock checks * Added LookForEnemiesEx(). This function allows for ZScript code to get an array with all enemies of the caller found in range. Using similar sight logic as functions like LookForEnemies(). * Added noPlayers parameter to LookForEnemiesEx(). This parameter allows the function to also find players around it. * Added VM abort to LookForEnemiesEx(). Prevent crashes by passing a null array by reference. |
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chex | ||
doom | ||
heretic | ||
hexen | ||
inventory | ||
player | ||
raven | ||
shared | ||
strife | ||
actions.zs | ||
actor.zs | ||
attacks.zs | ||
checks.zs | ||
interaction.zs | ||
inventory_util.zs | ||
mbf21.zs | ||
morph.zs |