mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-17 01:41:23 +00:00
527 lines
14 KiB
Text
527 lines
14 KiB
Text
struct TexMan
|
|
{
|
|
enum EUseTypes
|
|
{
|
|
Type_Any,
|
|
Type_Wall,
|
|
Type_Flat,
|
|
Type_Sprite,
|
|
Type_WallPatch,
|
|
Type_Build,
|
|
Type_SkinSprite,
|
|
Type_Decal,
|
|
Type_MiscPatch,
|
|
Type_FontChar,
|
|
Type_Override, // For patches between TX_START/TX_END
|
|
Type_Autopage, // Automap background - used to enable the use of FAutomapTexture
|
|
Type_SkinGraphic,
|
|
Type_Null,
|
|
Type_FirstDefined,
|
|
};
|
|
|
|
enum EFlags
|
|
{
|
|
TryAny = 1,
|
|
Overridable = 2,
|
|
ReturnFirst = 4,
|
|
AllowSkins = 8,
|
|
ShortNameOnly = 16,
|
|
DontCreate = 32
|
|
};
|
|
|
|
native static TextureID CheckForTexture(String name, int usetype, int flags = TryAny);
|
|
}
|
|
|
|
enum DrawTextureTags
|
|
{
|
|
TAG_USER = (1<<30),
|
|
DTA_Base = TAG_USER + 5000,
|
|
DTA_DestWidth, // width of area to draw to
|
|
DTA_DestHeight, // height of area to draw to
|
|
DTA_Alpha, // alpha value for translucency
|
|
DTA_FillColor, // color to stencil onto the destination (RGB is the color for truecolor drawers, A is the palette index for paletted drawers)
|
|
DTA_TranslationIndex, // translation table to recolor the source
|
|
DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
|
|
DTA_Clean, // bool: scale texture size and position by CleanXfac and CleanYfac
|
|
DTA_320x200, // bool: scale texture size and position to fit on a virtual 320x200 screen
|
|
DTA_Bottom320x200, // bool: same as DTA_320x200 but centers virtual screen on bottom for 1280x1024 targets
|
|
DTA_CleanNoMove, // bool: like DTA_Clean but does not reposition output position
|
|
DTA_CleanNoMove_1, // bool: like DTA_CleanNoMove, but uses Clean[XY]fac_1 instead
|
|
DTA_FlipX, // bool: flip image horizontally //FIXME: Does not work with DTA_Window(Left|Right)
|
|
DTA_ShadowColor, // color of shadow
|
|
DTA_ShadowAlpha, // alpha of shadow
|
|
DTA_Shadow, // set shadow color and alphas to defaults
|
|
DTA_VirtualWidth, // pretend the canvas is this wide
|
|
DTA_VirtualHeight, // pretend the canvas is this tall
|
|
DTA_TopOffset, // override texture's top offset
|
|
DTA_LeftOffset, // override texture's left offset
|
|
DTA_CenterOffset, // bool: override texture's left and top offsets and set them for the texture's middle
|
|
DTA_CenterBottomOffset,// bool: override texture's left and top offsets and set them for the texture's bottom middle
|
|
DTA_WindowLeft, // don't draw anything left of this column (on source, not dest)
|
|
DTA_WindowRight, // don't draw anything at or to the right of this column (on source, not dest)
|
|
DTA_ClipTop, // don't draw anything above this row (on dest, not source)
|
|
DTA_ClipBottom, // don't draw anything at or below this row (on dest, not source)
|
|
DTA_ClipLeft, // don't draw anything to the left of this column (on dest, not source)
|
|
DTA_ClipRight, // don't draw anything at or to the right of this column (on dest, not source)
|
|
DTA_Masked, // true(default)=use masks from texture, false=ignore masks
|
|
DTA_HUDRules, // use fullscreen HUD rules to position and size textures
|
|
DTA_HUDRulesC, // only used internally for marking HUD_HorizCenter
|
|
DTA_KeepRatio, // doesn't adjust screen size for DTA_Virtual* if the aspect ratio is not 4:3
|
|
DTA_RenderStyle, // same as render style for actors
|
|
DTA_ColorOverlay, // DWORD: ARGB to overlay on top of image; limited to black for software
|
|
DTA_Internal1,
|
|
DTA_Internal2,
|
|
DTA_Internal3,
|
|
DTA_Fullscreen, // Draw image fullscreen (same as DTA_VirtualWidth/Height with graphics size.)
|
|
|
|
// floating point duplicates of some of the above:
|
|
DTA_DestWidthF,
|
|
DTA_DestHeightF,
|
|
DTA_TopOffsetF,
|
|
DTA_LeftOffsetF,
|
|
DTA_VirtualWidthF,
|
|
DTA_VirtualHeightF,
|
|
DTA_WindowLeftF,
|
|
DTA_WindowRightF,
|
|
|
|
// For DrawText calls only:
|
|
DTA_TextLen, // stop after this many characters, even if \0 not hit
|
|
DTA_CellX, // horizontal size of character cell
|
|
DTA_CellY, // vertical size of character cell
|
|
};
|
|
|
|
struct Screen native
|
|
{
|
|
enum EColorRange
|
|
{
|
|
CR_UNDEFINED = -1,
|
|
CR_BRICK,
|
|
CR_TAN,
|
|
CR_GRAY,
|
|
CR_GREY = CR_GRAY,
|
|
CR_GREEN,
|
|
CR_BROWN,
|
|
CR_GOLD,
|
|
CR_RED,
|
|
CR_BLUE,
|
|
CR_ORANGE,
|
|
CR_WHITE,
|
|
CR_YELLOW,
|
|
CR_UNTRANSLATED,
|
|
CR_BLACK,
|
|
CR_LIGHTBLUE,
|
|
CR_CREAM,
|
|
CR_OLIVE,
|
|
CR_DARKGREEN,
|
|
CR_DARKRED,
|
|
CR_DARKBROWN,
|
|
CR_PURPLE,
|
|
CR_DARKGRAY,
|
|
CR_CYAN,
|
|
NUM_TEXT_COLORS
|
|
};
|
|
|
|
native static int GetWidth();
|
|
native static int GetHeight();
|
|
native static void DrawHUDTexture(TextureID tex, double x, double y);
|
|
native static vararg void DrawTexture(TextureID tex, bool animate, double x, double y, ...);
|
|
native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
|
|
native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
|
|
|
|
}
|
|
|
|
class BrokenLines : Object native
|
|
{
|
|
native int Count();
|
|
native int StringWidth(int line);
|
|
native String StringAt(int line);
|
|
}
|
|
|
|
struct Font native
|
|
{
|
|
native int GetCharWidth(int code);
|
|
native int StringWidth(String code);
|
|
native static int FindFontColor(Name color);
|
|
native static Font FindFont(Name fontname);
|
|
native static Font GetFont(Name fontname);
|
|
native static BrokenLines BreakLines(String text, int maxlen);
|
|
}
|
|
|
|
struct Console native
|
|
{
|
|
native static void HideConsole();
|
|
native static void MidPrint(Font fontname, string textlabel, bool bold = false);
|
|
}
|
|
|
|
struct DamageTypeDefinition native
|
|
{
|
|
native static bool IgnoreArmor(Name type);
|
|
}
|
|
|
|
struct GameInfoStruct native
|
|
{
|
|
// will be extended as needed.
|
|
native Name backpacktype;
|
|
native double Armor2Percent;
|
|
native String ArmorIcon1;
|
|
native String ArmorIcon2;
|
|
native int gametype;
|
|
}
|
|
|
|
class Object native
|
|
{
|
|
native bool bDestroyed;
|
|
|
|
// These really should be global functions...
|
|
native static int G_SkillPropertyInt(int p);
|
|
native static double G_SkillPropertyFloat(int p);
|
|
native static vector3, int G_PickDeathmatchStart();
|
|
native static vector3, int G_PickPlayerStart(int pnum, int flags = 0);
|
|
native static void S_Sound (Sound sound_id, int channel, float volume = 1, float attenuation = ATTN_NORM);
|
|
native static void S_PauseSound (bool notmusic, bool notsfx);
|
|
native static void S_ResumeSound (bool notsfx);
|
|
native static bool S_ChangeMusic(String music_name, int order = 0, bool looping = true, bool force = false);
|
|
native static uint BAM(double angle);
|
|
native static void SetMusicVolume(float vol);
|
|
|
|
native Name GetClassName();
|
|
native void Destroy();
|
|
|
|
// This does not call into the native method of the same name to avoid problems with objects that get garbage collected late on shutdown.
|
|
virtual void OnDestroy() {}
|
|
}
|
|
|
|
class Thinker : Object native
|
|
{
|
|
enum EStatnums
|
|
{
|
|
// Thinkers that don't actually think
|
|
STAT_INFO, // An info queue
|
|
STAT_DECAL, // A decal
|
|
STAT_AUTODECAL, // A decal that can be automatically deleted
|
|
STAT_CORPSEPOINTER, // An entry in Hexen's corpse queue
|
|
STAT_TRAVELLING, // An actor temporarily travelling to a new map
|
|
|
|
// Thinkers that do think
|
|
STAT_FIRST_THINKING=32,
|
|
STAT_SCROLLER=STAT_FIRST_THINKING, // A DScroller thinker
|
|
STAT_PLAYER, // A player actor
|
|
STAT_BOSSTARGET, // A boss brain target
|
|
STAT_LIGHTNING, // The lightning thinker
|
|
STAT_DECALTHINKER, // An object that thinks for a decal
|
|
STAT_INVENTORY, // An inventory item
|
|
STAT_LIGHT, // A sector light effect
|
|
STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects.
|
|
STAT_EARTHQUAKE, // Earthquake actors
|
|
STAT_MAPMARKER, // Map marker actors
|
|
|
|
STAT_DEFAULT = 100, // Thinkers go here unless specified otherwise.
|
|
STAT_SECTOREFFECT, // All sector effects that cause floor and ceiling movement
|
|
STAT_ACTORMOVER, // actor movers
|
|
STAT_SCRIPTS, // The ACS thinker. This is to ensure that it can't tick before all actors called PostBeginPlay
|
|
STAT_BOT, // Bot thinker
|
|
MAX_STATNUM = 127
|
|
}
|
|
|
|
const TICRATE = 35;
|
|
|
|
virtual native void Tick();
|
|
virtual native void PostBeginPlay();
|
|
virtual native void ChangeStatNum(int stat);
|
|
}
|
|
|
|
class ThinkerIterator : Object native
|
|
{
|
|
|
|
native static ThinkerIterator Create(class<Object> type = "Actor", int statnum=Thinker.MAX_STATNUM+1);
|
|
native Thinker Next(bool exact = false);
|
|
native void Reinit();
|
|
}
|
|
|
|
class ActorIterator : Object native
|
|
{
|
|
native static ActorIterator Create(int tid, class<Actor> type = "Actor");
|
|
native Actor Next();
|
|
native void Reinit();
|
|
}
|
|
|
|
class BlockThingsIterator : Object native
|
|
{
|
|
native Actor thing;
|
|
native Vector3 position;
|
|
native int portalflags;
|
|
|
|
native static BlockThingsIterator Create(Actor origin, double checkradius = -1, bool ignorerestricted = false);
|
|
native static BlockThingsIterator CreateFromPos(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted);
|
|
native bool Next();
|
|
}
|
|
|
|
class DropItem : Object native
|
|
{
|
|
native readonly DropItem Next;
|
|
native readonly name Name;
|
|
native readonly int Probability;
|
|
native int Amount;
|
|
}
|
|
|
|
class SpotState : Object native
|
|
{
|
|
native static SpotState GetSpotState();
|
|
native SpecialSpot GetNextInList(class<Actor> type, int skipcounter);
|
|
native SpecialSpot GetSpotWithMinMaxDistance(Class<Actor> type, double x, double y, double mindist, double maxdist);
|
|
|
|
}
|
|
|
|
struct LevelLocals native
|
|
{
|
|
native readonly int time;
|
|
native readonly int maptime;
|
|
native readonly int totaltime;
|
|
native readonly int starttime;
|
|
native readonly int partime;
|
|
native readonly int sucktime;
|
|
native readonly int cluster;
|
|
native readonly int clusterflags;
|
|
native readonly int levelnum;
|
|
native readonly String LevelName;
|
|
native readonly String MapName;
|
|
native String NextMap;
|
|
native String NextSecretMap;
|
|
native readonly int maptype;
|
|
native readonly String Music;
|
|
native readonly int musicorder;
|
|
native int total_secrets;
|
|
native int found_secrets;
|
|
native int total_items;
|
|
native int found_items;
|
|
native int total_monsters;
|
|
native int killed_monsters;
|
|
native double gravity;
|
|
native double aircontrol;
|
|
native double airfriction;
|
|
native int airsupply;
|
|
native double teamdamage;
|
|
native bool monsterstelefrag;
|
|
native bool actownspecial;
|
|
native bool sndseqtotalctrl;
|
|
native bool allmap;
|
|
native bool missilesactivateimpact;
|
|
native bool monsterfallingdamage;
|
|
native bool checkswitchrange;
|
|
native bool polygrind;
|
|
native bool nomonsters;
|
|
native bool frozen;
|
|
native bool infinite_flight;
|
|
// level_info_t *info cannot be done yet.
|
|
}
|
|
|
|
struct StringTable native
|
|
{
|
|
native static String Localize(String val, bool prefixed = false);
|
|
}
|
|
|
|
// a few values of this need to be readable by the play code.
|
|
// Most are handled at load time and are omitted here.
|
|
struct DehInfo native
|
|
{
|
|
native int MaxSoulsphere;
|
|
native uint8 ExplosionStyle;
|
|
native double ExplosionAlpha;
|
|
native int NoAutofreeze;
|
|
native int BFGCells;
|
|
native int BlueAC;
|
|
}
|
|
|
|
struct State native
|
|
{
|
|
native State NextState;
|
|
native int sprite;
|
|
native int16 Tics;
|
|
native uint16 TicRange;
|
|
native uint8 Frame;
|
|
native uint8 UseFlags;
|
|
native int Misc1;
|
|
native int Misc2;
|
|
native uint16 bSlow;
|
|
native uint16 bFast;
|
|
native bool bFullbright;
|
|
native bool bNoDelay;
|
|
native bool bSameFrame;
|
|
native bool bCanRaise;
|
|
native bool bDehacked;
|
|
|
|
native int DistanceTo(state other);
|
|
native bool ValidateSpriteFrame();
|
|
}
|
|
|
|
struct F3DFloor native
|
|
{
|
|
}
|
|
|
|
struct Wads
|
|
{
|
|
enum WadNamespace
|
|
{
|
|
ns_hidden = -1,
|
|
|
|
ns_global = 0,
|
|
ns_sprites,
|
|
ns_flats,
|
|
ns_colormaps,
|
|
ns_acslibrary,
|
|
ns_newtextures,
|
|
ns_bloodraw,
|
|
ns_bloodsfx,
|
|
ns_bloodmisc,
|
|
ns_strifevoices,
|
|
ns_hires,
|
|
ns_voxels,
|
|
|
|
ns_specialzipdirectory,
|
|
ns_sounds,
|
|
ns_patches,
|
|
ns_graphics,
|
|
ns_music,
|
|
|
|
ns_firstskin,
|
|
}
|
|
|
|
native static int CheckNumForName(string name, int ns, int wadnum = -1, bool exact = false);
|
|
}
|
|
|
|
struct TerrainDef native
|
|
{
|
|
native Name TerrainName;
|
|
native int Splash;
|
|
native int DamageAmount;
|
|
native Name DamageMOD;
|
|
native int DamageTimeMask;
|
|
native double FootClip;
|
|
native float StepVolume;
|
|
native int WalkStepTics;
|
|
native int RunStepTics;
|
|
native Sound LeftStepSound;
|
|
native Sound RightStepSound;
|
|
native bool IsLiquid;
|
|
native bool AllowProtection;
|
|
native double Friction;
|
|
native double MoveFactor;
|
|
};
|
|
|
|
enum EPickStart
|
|
{
|
|
PPS_FORCERANDOM = 1,
|
|
PPS_NOBLOCKINGCHECK = 2,
|
|
}
|
|
|
|
// Although String is a builtin type, this is a convenient way to attach methods to it.
|
|
struct StringStruct native
|
|
{
|
|
native static vararg String Format(String fmt, ...);
|
|
native vararg void AppendFormat(String fmt, ...);
|
|
|
|
native void Replace(String pattern, String replacement);
|
|
native String Mid(int pos = 0, int len = 2147483647);
|
|
native int Len();
|
|
native String CharAt(int pos);
|
|
native int CharCodeAt(int pos);
|
|
}
|
|
|
|
class Floor : Thinker native
|
|
{
|
|
// only here so that some constants and functions can be added. Not directly usable yet.
|
|
enum EFloor
|
|
{
|
|
floorLowerToLowest,
|
|
floorLowerToNearest,
|
|
floorLowerToHighest,
|
|
floorLowerByValue,
|
|
floorRaiseByValue,
|
|
floorRaiseToHighest,
|
|
floorRaiseToNearest,
|
|
floorRaiseAndCrush,
|
|
floorRaiseAndCrushDoom,
|
|
floorCrushStop,
|
|
floorLowerInstant,
|
|
floorRaiseInstant,
|
|
floorMoveToValue,
|
|
floorRaiseToLowestCeiling,
|
|
floorRaiseByTexture,
|
|
|
|
floorLowerAndChange,
|
|
floorRaiseAndChange,
|
|
|
|
floorRaiseToLowest,
|
|
floorRaiseToCeiling,
|
|
floorLowerToLowestCeiling,
|
|
floorLowerByTexture,
|
|
floorLowerToCeiling,
|
|
|
|
donutRaise,
|
|
|
|
buildStair,
|
|
waitStair,
|
|
resetStair,
|
|
|
|
// Not to be used as parameters to EV_DoFloor()
|
|
genFloorChg0,
|
|
genFloorChgT,
|
|
genFloorChg
|
|
};
|
|
|
|
native static bool CreateFloor(sector sec, EFloor floortype, line ln, double speed, double height = 0, int crush = -1, int change = 0, bool crushmode = false, bool hereticlower = false);
|
|
}
|
|
|
|
class Ceiling : Thinker native
|
|
{
|
|
enum ECeiling
|
|
{
|
|
ceilLowerByValue,
|
|
ceilRaiseByValue,
|
|
ceilMoveToValue,
|
|
ceilLowerToHighestFloor,
|
|
ceilLowerInstant,
|
|
ceilRaiseInstant,
|
|
ceilCrushAndRaise,
|
|
ceilLowerAndCrush,
|
|
ceil_placeholder,
|
|
ceilCrushRaiseAndStay,
|
|
ceilRaiseToNearest,
|
|
ceilLowerToLowest,
|
|
ceilLowerToFloor,
|
|
|
|
// The following are only used by Generic_Ceiling
|
|
ceilRaiseToHighest,
|
|
ceilLowerToHighest,
|
|
ceilRaiseToLowest,
|
|
ceilLowerToNearest,
|
|
ceilRaiseToHighestFloor,
|
|
ceilRaiseToFloor,
|
|
ceilRaiseByTexture,
|
|
ceilLowerByTexture,
|
|
|
|
genCeilingChg0,
|
|
genCeilingChgT,
|
|
genCeilingChg
|
|
}
|
|
|
|
enum ECrushMode
|
|
{
|
|
crushDoom = 0,
|
|
crushHexen = 1,
|
|
crushSlowdown = 2
|
|
}
|
|
|
|
native bool CreateCeiling(sector sec, int type, line ln, double speed, double speed2, double height = 0, int crush = -1, int silent = 0, int change = 0, int crushmode = crushDoom);
|
|
|
|
}
|
|
|
|
struct LookExParams
|
|
{
|
|
double Fov;
|
|
double minDist;
|
|
double maxDist;
|
|
double maxHeardist;
|
|
int flags;
|
|
State seestate;
|
|
};
|