gzdoom/src/gl
2017-09-02 07:44:38 +02:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
dynlights - Include all lights touching a model actor's render radius 2017-08-01 00:43:58 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - Improve dynamic lights for the HUD model 2017-07-26 09:18:05 +02:00
renderer - fixed: include missing header 2017-07-27 03:08:42 -04:00
scene Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
shaders - Remove test code committed by accident 2017-07-31 20:09:45 +02:00
stereo3d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom" 2017-07-10 11:29:58 -04:00
system - Fix mouse position being wrong when vid_scalemode is active 2017-07-29 19:26:53 +02:00
textures Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00