gzdoom/wadsrc/static/zscript/strife/coin.txt
2016-10-18 23:05:58 +02:00

99 lines
1.4 KiB
Text

// Coin ---------------------------------------------------------------------
class Coin : Inventory native
{
Default
{
+DROPPED
+NOTDMATCH
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff;
+INVENTORY.INVBAR
Tag "$TAG_COIN";
Inventory.Icon "I_COIN";
Inventory.PickupMessage "$TXT_COIN";
}
States
{
Spawn:
COIN A -1;
Stop;
}
}
// 10 Gold ------------------------------------------------------------------
class Gold10 : Coin
{
Default
{
Inventory.Amount 10;
Tag "$TAG_10GOLD";
Inventory.PickupMessage "$TXT_10GOLD";
}
States
{
Spawn:
CRED A -1;
Stop;
}
}
// 25 Gold ------------------------------------------------------------------
class Gold25 : Coin
{
Default
{
Inventory.Amount 25;
Tag "$TAG_25GOLD";
Inventory.PickupMessage "$TXT_25GOLD";
}
States
{
Spawn:
SACK A -1;
Stop;
}
}
// 50 Gold ------------------------------------------------------------------
class Gold50 : Coin
{
Default
{
Inventory.Amount 50;
Tag "$TAG_50GOLD";
Inventory.PickupMessage "$TXT_50GOLD";
}
States
{
Spawn:
CHST A -1;
Stop;
}
}
// 300 Gold ------------------------------------------------------------------
class Gold300 : Coin
{
Default
{
Inventory.Amount 300;
Tag "$TAG_300GOLD";
Inventory.PickupMessage "$TXT_300GOLD";
Inventory.GiveQuest 3;
+INVENTORY.ALWAYSPICKUP
}
States
{
Spawn:
TOKN A -1;
Stop;
}
}