gzdoom/src/common
2023-12-10 13:31:50 +01:00
..
2d use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
audio renamed things. 2023-12-10 12:06:52 +01:00
console serialize cvars 2023-11-25 21:06:39 -05:00
cutscenes removed unused variable in M_FindResponseFile and added file length check in ANM player. 2023-12-10 11:55:42 +01:00
engine Clang did not like this... 2023-12-10 11:00:44 +01:00
filesystem fixed some warnings. 2023-12-10 13:31:50 +01:00
fonts use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
models Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
objects ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
platform backend update from Raze. 2023-12-10 13:26:43 +01:00
rendering - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
scripting JIT-Compile all functions during startup 2023-12-06 17:44:51 -05:00
startscreen yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures let FileReader::Read return an opaque buffer instead of std::vector. 2023-12-10 09:07:49 +01:00
thirdparty UTF8 conversion stuff. 2023-12-10 10:29:38 +01:00
utility backend update from Raze. 2023-12-10 13:26:43 +01:00