gzdoom/src/console
Alexander Kromm f85e3fb9a0 make nosave cvars set their value bypassing network code
This may look as a workaround, it is not.

nosave cvars are meant to be used as a storage for statistical data that doesn't
affect gameplay. That's why this data isn't saved to the savefile in the first
place. Therefore, there is no point in sending this data over network. It would
have no meaning on machines other than local.
2020-01-14 15:50:20 +01:00
..
c_bind.cpp - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_bind.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_cmds.cpp replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
c_console.cpp - implement ccmd 'togglehud' for taking screenshots 2019-11-03 03:51:22 -05:00
c_console.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_consolebuffer.cpp - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_consolebuffer.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_cvars.cpp make nosave cvars set their value bypassing network code 2020-01-14 15:50:20 +01:00
c_cvars.h - store CVARs non-destructively in savegames. 2020-01-12 12:59:08 +01:00
c_dispatch.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
c_dispatch.h - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
c_expr.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
c_functions.cpp - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_functions.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00