gzdoom/src/g_statusbar
alexey.lysiuk 8dbf356b73 - improved handling of HUDMSG_TYPEON
This includes the following changes
* Validation of serialized values
* Proper fix for message cut off after an empty line, part of https://forum.zdoom.org/viewtopic.php?t=63935, which appeared to be broken again with dbf06fc
* No crash with an empty HUD message, https://forum.zdoom.org/viewtopic.php?t=63761 and https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 15:57:04 -04:00
..
hudmessages.cpp - improved handling of HUDMSG_TYPEON 2019-05-04 15:57:04 -04:00
sbar.h Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810) 2019-04-13 18:10:58 +02:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime. 2019-03-30 18:52:32 +01:00
shared_hud.cpp - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated. 2019-04-10 21:57:24 +02:00
shared_sbar.cpp - refinement of font substitution logic. 2019-04-22 10:23:28 +02:00