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gzdoom/wadsrc/static/shaders/scene/lightmodel_nolights.glsl
2023-09-25 21:18:57 +02:00

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GLSL

vec3 ProcessMaterialLight(Material material, vec3 color)
{
return material.Base.rgb * clamp(color + desaturate(uDynLightColor).rgb, 0.0, 1.4);
}