gzdoom/src/gl/scene
Christoph Oelckers a27181cb0b - partial adjustments.
No point changing all the viewx/y/z stuff when that is about to get floatified next.
2016-03-31 21:42:27 +02:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_portal.cpp - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_portal.h - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_renderhacks.cpp - GL adjustments for plane changes. 2016-03-29 13:45:50 +02:00
gl_scene.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_sky.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_skydome.cpp - fixed positioning for sky textures that are less than 128 pixels tall. 2015-03-15 12:10:22 +01:00
gl_sprite.cpp - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_spritelight.cpp - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - adjustments. 2016-03-31 09:50:59 +02:00
gl_walls.cpp - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - partial adjustments. 2016-03-31 21:42:27 +02:00