gzdoom/src/g_shared
Christoph Oelckers f57c804a5a store shadow map index in the light actor instead of a separate TMap
This frees another file of a direct renderer dependency and generally also should be faster
2018-04-16 08:42:37 +02:00
..
a_action.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
a_decals.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
a_dynlight.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
a_dynlight.h store shadow map index in the light actor instead of a separate TMap 2018-04-16 08:42:37 +02:00
a_flashfader.cpp - Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades). 2017-12-27 23:34:44 -05:00
a_lightning.cpp Restored vanilla behavior of lightning for original Hexen 2018-04-04 16:46:01 +03:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp Fixed player falling through narrow notch upon unmorphing 2017-05-02 17:22:50 +03:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
a_sharedglobal.h - Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades). 2017-12-27 23:34:44 -05:00
a_specialspot.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp - removed the border refresh counter. 2018-04-03 00:50:40 +02:00
shared_hud.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00