gzdoom/src/thingdef
Christoph Oelckers f4c07c45ec - Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
  into misc1 with SF_BIGTIC anymore. 
- Changed sprite processing so that sprite names are converted to indices 
  during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the 
  internal property parser which is no longer needed.


SVN r1146 (trunk)
2008-08-10 14:19:47 +00:00
..
olddecorations.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
thingdef.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
thingdef.h - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_codeptr.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-08 07:40:41 +00:00
thingdef_exp.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
thingdef_main.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
thingdef_properties.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
thingdef_states.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00