gzdoom/src/gl/textures
2018-04-27 00:22:00 +02:00
..
gl_hwtexture.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_hwtexture.h - made FHardwareTexture inherit from an abstract interface to remove all GL dependencies from gl_material.cpp. 2018-04-24 23:06:34 +02:00
gl_samplers.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00