gzdoom/wadsrc/static/shaders
Magnus Norddahl 28acf2ad06 - Fix OpenGL software diminishing light to be identical to truecolor swrenderer and softpoly
All there is left is to make globVis an uniform and move the LightVisibility::SetVisibility calculations out of the software renderer.
That will make it 100% correct for all r_visiblity values and aspect ratios.
2017-06-22 00:01:57 +02:00
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d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - Fix OpenGL software diminishing light to be identical to truecolor swrenderer and softpoly 2017-06-22 00:01:57 +02:00