gzdoom/src/gl/system
Christoph Oelckers f3db5f3803 - added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls.
Currently this is only being used for draw operations that are not automap related, i.e. DrawLine, DrawPixel and FillSimplePoly are not subjected to it.
2017-03-28 13:06:24 +02:00
..
gl_cvars.h Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00
gl_debug.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls. 2017-03-28 13:06:24 +02:00
gl_framebuffer.h - added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls. 2017-03-28 13:06:24 +02:00
gl_interface.cpp - Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension. 2017-03-11 20:14:18 +01:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_swframebuffer.cpp - added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls. 2017-03-28 13:06:24 +02:00
gl_swframebuffer.h - added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls. 2017-03-28 13:06:24 +02:00
gl_swwipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
gl_system.h - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00