gzdoom/src/r_data
Christoph Oelckers 4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
..
colormaps.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormaps.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_interpolate.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
r_interpolate.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_translate.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
r_translate.h Normalize line endings 2016-03-01 09:47:10 -06:00
renderstyle.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
renderstyle.h - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
sprites.cpp - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
sprites.h - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
voxels.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
voxels.h Normalize line endings 2016-03-01 09:47:10 -06:00