gzdoom/src/g_strife
Christoph Oelckers f1602882c8 - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
- started converting g_hexen.

Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
2016-03-21 14:00:05 +01:00
..
a_acolyte.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
a_alienspectres.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_coin.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_crusader.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_entityboss.cpp - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
a_inquisitor.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_loremaster.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_oracle.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_programmer.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_reaver.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_rebels.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_sentinel.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_spectral.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_stalker.cpp - replaced ceilingz with a floating point variable, also in FCheckPosition. 2016-03-20 13:32:53 +01:00
a_strifeglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_strifeitems.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_strifestuff.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
a_strifeweapons.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_templar.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
strife_sbar.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00