..
a_acolyte.cpp
- made AActor::alpha a floating point value
2016-03-21 12:18:46 +01:00
a_alienspectres.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
a_coin.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_crusader.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
a_entityboss.cpp
- made AActor::radius a double.
2016-03-20 15:04:13 +01:00
a_inquisitor.cpp
- conversion of floorz to double.
2016-03-20 19:52:35 +01:00
a_loremaster.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
a_oracle.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_programmer.cpp
- conversion of floorz to double.
2016-03-20 19:52:35 +01:00
a_reaver.cpp
- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
2016-03-18 00:43:05 +01:00
a_rebels.cpp
- conversion of floorz to double.
2016-03-20 19:52:35 +01:00
a_sentinel.cpp
- converted AActor::height to double.
2016-03-20 20:55:06 +01:00
a_spectral.cpp
- converted AActor::height to double.
2016-03-20 20:55:06 +01:00
a_stalker.cpp
- replaced ceilingz with a floating point variable, also in FCheckPosition.
2016-03-20 13:32:53 +01:00
a_strifeglobal.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_strifeitems.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_strifestuff.cpp
- made AActor::alpha a floating point value
2016-03-21 12:18:46 +01:00
a_strifeweapons.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_templar.cpp
- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
strife_sbar.cpp
- made AActor::alpha a floating point value
2016-03-21 12:18:46 +01:00