gzdoom/src/textures
2018-01-20 16:28:24 +01:00
..
anim_switches.cpp
animations.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
automaptexture.cpp
backdroptexture.cpp
bitmap.cpp
bitmap.h
buildtexture.cpp - moved buildtexture.cpp from using stdio-based file IO to FileReader. 2017-12-02 11:57:32 +01:00
canvastexture.cpp
ddstexture.cpp
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp Improved layout of FMultiPatchTexture::TexPart structure 2018-01-13 12:44:23 +02:00
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp
rawpagetexture.cpp
shadertexture.cpp
skyboxtexture.cpp
skyboxtexture.h
texture.cpp
texturemanager.cpp - fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL. 2017-11-19 15:30:45 +01:00
textures.h Add material definition to GLDEFS 2018-01-20 16:28:24 +01:00
tgatexture.cpp
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
warptexture.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00