gzdoom/src/gamedata/textures
Christoph Oelckers 53162a8a5c Merge branch 'master' into new_level_refactor
# Conflicts:
#	src/am_map.cpp
2019-02-03 09:20:13 +01:00
..
formats - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
hires - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
anim_switches.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
animations.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
bitmap.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
bitmap.h - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
image.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
image.h - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
imagehelpers.h - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
imagetexture.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
multipatchtexturebuilder.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
skyboxtexture.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
skyboxtexture.h - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
texture.cpp - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
texturemanager.cpp Merge branch 'master' into new_level_refactor 2019-02-03 09:20:13 +01:00
textures.h - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00