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bots
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- updated common code from screenjob branch.
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2021-08-03 12:30:44 +02:00 |
fragglescript
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
mapthinkers
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- fixed: crushing stairs must use HexenCrush mode.
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2021-08-11 19:58:57 +02:00 |
a_action.cpp
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- prevent appearance of dangling pointers in corpse queue
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2021-06-30 10:19:08 +03:00 |
a_decals.cpp
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Add some new optional parameters to A_SprayDecal:
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2021-05-22 10:20:52 -04:00 |
a_dynlight.cpp
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- let dynamic lights call UpdateLocation instead of just setting their position right after being spawned.
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2021-05-31 22:13:40 +02:00 |
a_dynlight.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
a_morph.cpp
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a_morph.h
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a_pickups.cpp
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Add mapinfo option to disable merging of identical pickup messages on same tic
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2020-05-24 08:19:14 +02:00 |
a_pickups.h
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a_sharedglobal.h
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Add some new optional parameters to A_SprayDecal:
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2021-05-22 10:20:52 -04:00 |
a_specialspot.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
a_specialspot.h
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actionspecials.h
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- fixed: MBF21' scrollers need to divide the offsets by 8.
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2021-07-04 11:33:34 +02:00 |
actor.h
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- MBF21: more work on flags.
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2021-07-02 19:48:58 +02:00 |
actorinlines.h
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- MBF21: more work on flags.
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2021-07-02 19:48:58 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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d_player.h
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APROP_Soundclass update again
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2021-05-28 20:22:37 +02:00 |
dthinker.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
dthinker.h
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_3dfloors.cpp
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dfloors.h
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dmidtex.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
p_3dmidtex.h
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p_acs.cpp
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APROP_Soundclass update again
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2021-05-28 20:22:37 +02:00 |
p_acs.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
p_actionfunctions.cpp
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Add some new optional parameters to A_SprayDecal:
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2021-05-22 10:20:52 -04:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
p_effect.h
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
p_enemy.cpp
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- MBF21: more work on flags.
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2021-07-02 19:48:58 +02:00 |
p_enemy.h
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- MBF21: ported the code pointers to ZScript.
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2021-07-01 00:53:15 +02:00 |
p_interaction.cpp
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- MBF21: infighting groups.
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2021-06-29 01:34:14 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
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Add Polyobj_StopSound special
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2021-04-24 15:31:04 -03:00 |
p_lnspec.h
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- MBF21: handling of new flags in sector special.
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2021-06-28 16:20:35 +02:00 |
p_local.h
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- MBF21: ported the code pointers to ZScript.
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2021-07-01 00:53:15 +02:00 |
p_map.cpp
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- MBF21: more work on flags.
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2021-07-02 19:48:58 +02:00 |
p_maputl.cpp
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- fixed: P_RoughMonsterSearch did not pass the fov parameter to its worker functions.
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2021-08-10 18:04:10 +02:00 |
p_maputl.h
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- fixed BlockThingsIterator to not reset its list of processed actors when traversing portals.
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2021-08-10 18:00:14 +02:00 |
p_mobj.cpp
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- MBF21: more work on flags.
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2021-07-02 19:48:58 +02:00 |
p_pspr.cpp
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- fixed compilation warnings reported by GCC and Clang
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2020-10-31 13:37:51 +02:00 |
p_pspr.h
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Converted scale and pivot to vectors, and rotation to an angle.
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2020-10-25 15:42:12 +01:00 |
p_secnodes.cpp
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- started cleanup of model code.
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2020-04-27 00:03:23 +02:00 |
p_sectors.cpp
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
p_sight.cpp
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- let a sight check that gets lost return failure.
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2019-12-28 16:33:20 +01:00 |
p_spec.cpp
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- MBF21: handling of new flags in sector special.
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2021-06-28 16:20:35 +02:00 |
p_spec.h
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p_switch.cpp
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- change switch checking back to vanilla order.
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2021-05-19 19:25:32 +02:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
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2020-09-02 12:02:09 +02:00 |
p_things.cpp
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Move the modified behaviour to a new "resetvel" parameter
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2021-03-19 20:12:20 +01:00 |
p_trace.cpp
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- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
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2020-05-25 19:33:14 +02:00 |
p_trace.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_user.cpp
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APROP_Soundclass update again
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2021-05-28 20:22:37 +02:00 |
po_man.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
po_man.h
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portal.cpp
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- Line_QuickPortal must check the partner line's special.
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2021-03-05 16:40:12 +01:00 |
portal.h
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
statnums.h
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