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https://github.com/ZDoom/gzdoom.git
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a6d9a37ef7
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk)
45 lines
678 B
Text
45 lines
678 B
Text
ACTOR MBFHelperDog 888
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{
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Game Doom
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Health 500
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Speed 10
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PainChance 180
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Radius 12
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Height 28
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Mass 100
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Monster
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+JUMPDOWN
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ActiveSound "dog/active"
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AttackSound "dog/attack"
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DeathSound "dog/death"
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PainSound "dog/pain"
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SeeSound "dog/sight"
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Obituary "$OB_DOG"
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States
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{
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Spawn:
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DOGS AB 10 A_Look
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Loop
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See:
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DOGS AABBCCDD 2 A_Chase
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Loop
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Melee:
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DOGS EF 8 A_FaceTarget
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DOGS G 8 A_SargAttack
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Goto See
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Pain:
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DOGS H 2
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DOGS H 2 A_Pain
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Goto See
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Death:
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DOGS I 8
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DOGS J 8 A_Scream
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DOGS K 4
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DOGS L 4 A_Fall
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DOGS M 4
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DOGS N -1
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Raise:
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DOGS NMLKJI 5
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Goto See
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}
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}
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