mirror of
https://github.com/ZDoom/gzdoom.git
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42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
231 lines
4.4 KiB
Text
231 lines
4.4 KiB
Text
// HE-Grenade Rounds --------------------------------------------------------
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ACTOR HEGrenadeRounds : Ammo 152
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{
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Game Strife
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+FLOORCLIP
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ConversationID 177, 170, 174
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Inventory.Amount 6
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Inventory.MaxAmount 30
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Ammo.BackpackAmount 6
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Ammo.BackpackMaxAmount 60
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Inventory.Icon "I_GRN1"
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Tag "HE-Grenade Rounds"
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Inventory.PickupMessage "$TXT_HEGRENADES"
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States
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{
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Spawn:
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GRN1 A -1
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Stop
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}
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}
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// Phosphorus-Grenade Rounds ------------------------------------------------
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ACTOR PhosphorusGrenadeRounds : Ammo 153
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{
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Game Strife
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+FLOORCLIP
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ConversationID 178, 171, 175
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Inventory.Amount 4
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Inventory.MaxAmount 16
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 32
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Inventory.Icon "I_GRN2"
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Tag "Phoshorus-Grenade Rounds" // "Fire-Grenade_Rounds" in the Teaser
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Inventory.PickupMessage "$TXT_PHGRENADES"
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States
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{
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Spawn:
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GRN2 A -1
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Stop
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}
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}
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// Clip of Bullets ----------------------------------------------------------
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ACTOR ClipOfBullets : Ammo 2007
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{
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Game Strife
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SpawnID 11
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ConversationID 179, 173, 177
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+FLOORCLIP
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Inventory.Amount 10
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Inventory.MaxAmount 250
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 500
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Inventory.Icon "I_BLIT"
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Tag "Clip of Bullets" // "bullets" in the Teaser
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Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
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States
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{
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Spawn:
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BLIT A -1
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Stop
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}
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}
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// Box of Bullets -----------------------------------------------------------
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ACTOR BoxOfBullets : ClipOfBullets 2048
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{
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Game Strife
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SpawnID 139
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ConversationID 180, 174, 178
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Inventory.Amount 50
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Tag "Ammo"
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Inventory.PickupMessage "$TXT_BOXOFBULLETS"
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States
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{
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Spawn:
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BBOX A -1
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Stop
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}
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}
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// Mini Missiles ------------------------------------------------------------
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ACTOR MiniMissiles : Ammo 2010
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{
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Game Strife
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SpawnID 140
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ConversationID 181, 175, 179
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+FLOORCLIP
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Inventory.Amount 4
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Inventory.MaxAmount 100
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 200
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Inventory.Icon "I_ROKT"
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Tag "Mini Missiles" //"rocket" in the Teaser
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Inventory.PickupMessage "$TXT_MINIMISSILES"
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States
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{
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Spawn:
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MSSL A -1
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Stop
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}
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}
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// Crate of Missiles --------------------------------------------------------
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ACTOR CrateOfMissiles : MiniMissiles 2046
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{
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Game Strife
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SpawnID 141
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ConversationID 182, 176, 180
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Inventory.Amount 20
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Tag "Crate of Missiles" //"box_of_rockets" in the Teaser
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Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
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States
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{
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Spawn:
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ROKT A -1
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Stop
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}
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}
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// Energy Pod ---------------------------------------------------------------
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ACTOR EnergyPod : Ammo 2047
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{
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Game Strife
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SpawnID 75
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ConversationID 183, 177, 181
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+FLOORCLIP
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Inventory.Amount 20
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Inventory.MaxAmount 400
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 800
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Ammo.DropAmount 20
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Inventory.Icon "I_BRY1"
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Tag "Energy Pod"
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Inventory.PickupMessage "$TXT_ENERGYPOD"
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States
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{
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Spawn:
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BRY1 AB 6
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Loop
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}
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}
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// Energy pack ---------------------------------------------------------------
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ACTOR EnergyPack : EnergyPod 17
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{
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Game Strife
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SpawnID 142
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ConversationID 184, 178, 182
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Inventory.Amount 100
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Tag "Energy Pack"
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Inventory.PickupMessage "$TXT_ENERGYPACK"
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States
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{
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Spawn:
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CPAC AB 6
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Loop
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}
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}
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// Poison Bolt Quiver -------------------------------------------------------
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ACTOR PoisonBolts : Ammo 115
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{
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Game Strife
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ConversationID 185, 179, 183
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+FLOORCLIP
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Inventory.Amount 10
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Inventory.MaxAmount 25
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Ammo.BackpackAmount 2
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Ammo.BackpackMaxAmount 50
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Inventory.Icon "I_PQRL"
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Tag "Poison Bolts" // "poison_arrows" in the Teaser
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Inventory.PickupMessage "$TXT_POISONBOLTS"
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States
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{
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Spawn:
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PQRL A -1
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Stop
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}
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}
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// Electric Bolt Quiver -------------------------------------------------------
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ACTOR ElectricBolts : Ammo 114
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{
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Game Strife
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ConversationID 186, 180, 184
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+FLOORCLIP
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Inventory.Amount 20
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "I_XQRL"
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Tag "Electric Bolts" // "electric_arrows" in the Teaser
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Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
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States
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{
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Spawn:
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XQRL A -1
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Stop
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}
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}
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// Ammo Satchel -------------------------------------------------------------
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ACTOR AmmoSatchel : BackpackItem 183
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{
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Game Strife
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SpawnID 144
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ConversationID 187, 181, 184
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+FLOORCLIP
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Inventory.Icon "I_BKPK"
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Tag "Ammo Satchel" // "Back_pack" in the Teaser
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Inventory.PickupMessage "$TXT_AMMOSATCHEL"
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States
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{
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Spawn:
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BKPK A -1
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Stop
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}
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}
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