mirror of
https://github.com/ZDoom/gzdoom.git
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65 lines
1.1 KiB
Text
65 lines
1.1 KiB
Text
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// Mesh Armor (1) -----------------------------------------------------------
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ACTOR MeshArmor : HexenArmor
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{
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+NOGRAVITY
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Health 0 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR1"
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States
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{
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Spawn:
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AR_1 A -1
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Stop
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}
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}
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// Falcon Shield (2) --------------------------------------------------------
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ACTOR FalconShield : HexenArmor
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{
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+NOGRAVITY
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Health 1 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR2"
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States
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{
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Spawn:
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AR_2 A -1
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Stop
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}
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}
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// Platinum Helm (3) --------------------------------------------------------
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ACTOR PlatinumHelm : HexenArmor
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{
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+NOGRAVITY
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Health 2 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR3"
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States
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{
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Spawn:
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AR_3 A -1
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Stop
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}
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}
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// Amulet of Warding (4) ----------------------------------------------------
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ACTOR AmuletOfWarding : HexenArmor
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{
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+NOGRAVITY
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Health 3 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR4"
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States
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{
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Spawn:
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AR_4 A -1
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Stop
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}
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}
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