gzdoom/src/g_raven
2016-03-22 12:42:27 +01:00
..
a_artitele.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
a_minotaur.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
ravenshared.h Normalize line endings 2016-03-01 09:47:10 -06:00