gzdoom/wadsrc/static/actors/hexen/summon.txt
Christoph Oelckers 7db035abba - undid NOGRAVITY for all floatbobbing items.
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
2015-02-12 16:27:28 +01:00

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// Dark Servant Artifact ----------------------------------------------------
ACTOR ArtiDarkServant : Inventory 86 native
{
Game Hexen
SpawnID 16
+COUNTITEM
+FLOATBOB
Inventory.RespawnTics 4230
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR +FANCYPICKUPSOUND
Inventory.Icon "ARTISUMN"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUMMON"
Tag "$TAG_ARTISUMMON"
States
{
Spawn:
SUMN A 350
Loop
}
}
// Summoning Doll -----------------------------------------------------------
ACTOR SummoningDoll
{
Game Hexen
Speed 20
+NOBLOCKMAP +DROPOFF +MISSILE
+NOTELEPORT
action native A_Summon();
States
{
Spawn:
SUMN A 4
Loop
Death:
SUMN AA 4
SUMN A 4 A_Summon
Stop
}
}
// Minotaur Smoke -----------------------------------------------------------
ACTOR MinotaurSmoke
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
+NOTELEPORT
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
MNSM ABCDEFGHIJKLMNOPQ 3
Stop
}
}