..
a_action.cpp
- Fixed: DCorpsePointer::Serialize didn't call the super method.
2008-02-22 21:37:28 +00:00
a_action.h
- Converted Heretic's and Hexen's players to DECORATE.
2006-11-07 10:20:09 +00:00
a_armor.cpp
- added Skulltag's custom F1 help screen MAPINFO option.
2007-05-10 22:22:38 +00:00
a_artifacts.cpp
- fixed: A_CountdownArg used 0 based indices although all uses of it assumed
2008-03-01 16:59:17 +00:00
a_artifacts.h
- Added a compatibility option to restore the original behavior of the Invisibility
2007-05-12 11:14:09 +00:00
a_bridge.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_camera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_debris.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_decals.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
a_flashfader.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_fountain.cpp
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
a_hatetarget.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_keys.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
a_keys.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
a_lightning.cpp
- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
2006-05-18 04:25:26 +00:00
a_lightning.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_mapmarker.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_morph.cpp
- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
2008-01-12 01:17:37 +00:00
a_movingcamera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_pickups.cpp
- Fixed: DThinker::SerializeAll() did not serialize any thinkers in the
2008-02-22 01:45:32 +00:00
a_pickups.h
- fixed: A_CountdownArg used 0 based indices although all uses of it assumed
2008-03-01 16:59:17 +00:00
a_puzzleitems.cpp
Moved a_puzzleitems.cpp from g_hexen to g_shared
2006-12-25 12:41:31 +00:00
a_quake.cpp
- Changed earthquake code to not add all the intensities but use the maximum
2007-02-10 21:22:31 +00:00
a_secrettrigger.cpp
- Reverted updaterevision.vcproj to r385 and added a note as a build event
2006-11-26 01:30:34 +00:00
a_sectoraction.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_setcolor.cpp
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
a_sharedglobal.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
a_skies.cpp
- Fixed a few font related problems.
2007-12-23 21:56:46 +00:00
a_soundenvironment.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundsequence.cpp
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
a_spark.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_waterzone.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_weaponpiece.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_weapons.cpp
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
hudmessages.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
sbar.h
- Added Skulltag's pickup sprite and related information to the pistol. This
2008-01-11 22:38:10 +00:00
sbarinfo.cpp
- Fixed: PTR_BounceTraverse only checked for projectiles that were too
2008-03-04 00:56:22 +00:00
sbarinfo.h
- Applied Blzut3's sbarinfo update #12 :
2008-02-18 22:40:39 +00:00
shared_hud.cpp
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
2008-01-26 23:20:34 +00:00
shared_sbar.cpp
- added a mastervolume CVAR for Timidity because for me its output is considerably louder than everything else.
2008-01-27 16:56:25 +00:00