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https://github.com/ZDoom/gzdoom.git
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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//
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//
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//-----------------------------------------------------------------------------
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#ifndef __M_MISC__
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#define __M_MISC__
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#include "basictypes.h"
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#include "zstring.h"
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class FConfigFile;
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class FGameConfigFile;
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class FIWadManager;
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extern FGameConfigFile *GameConfig;
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bool M_WriteFile (char const *name, void *source, int length);
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int M_ReadFile (char const *name, BYTE **buffer);
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int M_ReadFileMalloc (char const *name, BYTE **buffer);
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void M_FindResponseFile (void);
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// [RH] M_ScreenShot now accepts a filename parameter.
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// Pass a NULL to get the original behavior.
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void M_ScreenShot (const char *filename);
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void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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FString M_ZLibError(int zerrnum);
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// Get special directory paths (defined in m_specialpaths.cpp)
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#ifdef __unix__
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FString GetUserFile (const char *path); // Prepends ~/.zdoom to path
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#endif
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FString M_GetCachePath(bool create);
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FString M_GetAutoexecPath();
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FString M_GetCajunPath(const char *filename);
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FString M_GetConfigPath(bool for_reading);
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FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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#endif
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