mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
95 lines
1.5 KiB
Text
95 lines
1.5 KiB
Text
|
|
ACTOR Snake
|
|
{
|
|
Health 280
|
|
Radius 22
|
|
Height 70
|
|
Speed 10
|
|
Painchance 48
|
|
Monster
|
|
+FLOORCLIP
|
|
AttackSound "snake/attack"
|
|
SeeSound "snake/sight"
|
|
PainSound "snake/pain"
|
|
DeathSound "snake/death"
|
|
ActiveSound "snake/active"
|
|
Obituary "$OB_SNAKE"
|
|
DropItem "PhoenixRodAmmo", 84, 5
|
|
States
|
|
{
|
|
Spawn:
|
|
SNKE AB 10 A_Look
|
|
Loop
|
|
See:
|
|
SNKE ABCD 4 A_Chase
|
|
Loop
|
|
Missile:
|
|
SNKE FF 5 A_FaceTarget
|
|
SNKE FFF 4 A_CustomMissile("SnakeProjA", 32, 0, 0, CMF_CHECKTARGETDEAD)
|
|
SNKE FFF 5 A_FaceTarget
|
|
SNKE F 4 A_CustomMissile("SnakeProjB", 32, 0, 0, CMF_CHECKTARGETDEAD)
|
|
Goto See
|
|
Pain:
|
|
SNKE E 3
|
|
SNKE E 3 A_Pain
|
|
Goto See
|
|
Death:
|
|
SNKE G 5
|
|
SNKE H 5 A_Scream
|
|
SNKE IJKL 5
|
|
SNKE M 5 A_NoBlocking
|
|
SNKE NO 5
|
|
SNKE P -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Snake projectile A -------------------------------------------------------
|
|
|
|
ACTOR SnakeProjA
|
|
{
|
|
Radius 12
|
|
Height 8
|
|
Speed 14
|
|
FastSpeed 20
|
|
Damage 1
|
|
Projectile
|
|
-NOBLOCKMAP
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
+WINDTHRUST
|
|
+SPAWNSOUNDSOURCE
|
|
RenderStyle Add
|
|
SeeSound "snake/attack"
|
|
States
|
|
{
|
|
Spawn:
|
|
SNFX ABCD 5 Bright
|
|
Loop
|
|
Death:
|
|
SNFX EF 5 Bright
|
|
SNFX G 4 Bright
|
|
SNFX HI 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Snake projectile B -------------------------------------------------------
|
|
|
|
ACTOR SnakeProjB : SnakeProjA
|
|
{
|
|
Damage 3
|
|
+NOBLOCKMAP
|
|
-WINDTHRUST
|
|
States
|
|
{
|
|
Spawn:
|
|
SNFX JK 6 Bright
|
|
Loop
|
|
Death:
|
|
SNFX LM 5 Bright
|
|
SNFX N 4 Bright
|
|
SNFX O 3 Bright
|
|
Stop
|
|
}
|
|
}
|