gzdoom/src/gl/scene
2016-05-04 22:14:39 +02:00
..
gl_bsp.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_clipper.cpp - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
gl_clipper.h - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
gl_decal.cpp - better be safe and not call GL_CLIP_DISTANCE functions on old hardware. 2016-04-26 21:55:17 +02:00
gl_drawinfo.cpp - preparations for textured dynamic lights. 2016-04-27 23:19:54 +02:00
gl_drawinfo.h - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portal.cpp - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_portal.h - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - implemented model precaching. 2016-05-03 18:14:16 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - enabled texture and model matrices for shader-less rendering and fixed the sky cap color application. 2016-04-26 20:45:56 +02:00
gl_sprite.cpp - do not clip the first frame of very slow projectiles. 2016-05-04 20:31:21 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
gl_walls.cpp - initial work on textured dynamic light processing. 2016-05-04 22:14:39 +02:00
gl_walls_draw.cpp - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00