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a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
26 lines
610 B
C
26 lines
610 B
C
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#include "Sap_Emu.h"
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#include "blargg_source.h"
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#define CPU_WRITE( cpu, addr, data, time ) STATIC_CAST(Sap_Emu&,*cpu).cpu_write( addr, data )
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void Sap_Emu::cpu_write( sap_addr_t addr, int data )
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{
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mem.ram [addr] = data;
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if ( (addr >> 8) == 0xD2 )
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cpu_write_( addr, data );
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}
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#ifdef NDEBUG
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#define CPU_READ( cpu, addr, time ) READ_LOW( addr )
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#else
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#define CPU_READ( cpu, addr, time ) STATIC_CAST(Sap_Emu&,*cpu).cpu_read( addr )
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int Sap_Emu::cpu_read( sap_addr_t addr )
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{
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if ( (addr & 0xF900) == 0xD000 )
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dprintf( "Unmapped read $%04X\n", addr );
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return mem.ram [addr];
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}
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#endif
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