gzdoom/src/gl
Christoph Oelckers ebbe52082a - fixed vr_enable_quadbuffered for real
I did not consider that this is an init-only option. So changing the CVAR may not affect game behavior at all. Instead its value must be moved to some globally accessible variable on startup that never gets changed again.
2018-05-18 08:44:32 +02:00
..
compatibility - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
data - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
dynlights - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
models - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
renderer - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
scene - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
shaders - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
stereo3d - fixed vr_enable_quadbuffered for real 2018-05-18 08:44:32 +02:00
system - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00