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eb9d2d9917
- reactivate alpha testing per fixed function pipeline - use the 'modern' way to define clip planes (GL_CLIP_DISTANCE). This is far more portable than the old glClipPlane method and a lot more robust than checking this in the fragment shader. |
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.. | ||
burn.fp | ||
fogboundary.fp | ||
func_brightmap.fp | ||
func_defaultlight.fp | ||
func_normal.fp | ||
func_notexture.fp | ||
func_warp1.fp | ||
func_warp2.fp | ||
func_wavex.fp | ||
fuzz_jagged.fp | ||
fuzz_noise.fp | ||
fuzz_smooth.fp | ||
fuzz_smoothnoise.fp | ||
fuzz_smoothtranslucent.fp | ||
fuzz_standard.fp | ||
fuzz_swirly.fp | ||
main.fp | ||
main.vp | ||
shaderdefs.i | ||
stencil.fp |