gzdoom/src/common/textures
2021-10-30 10:46:17 +02:00
..
formats - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
hires - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
animlib.cpp - Backend update from Raze. 2021-07-11 09:53:01 +02:00
animlib.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
animtexture.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
animtexture.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
bitmap.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
bitmap.h - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
gametexture.cpp - fixed the burn shader. 2020-06-09 22:06:19 +02:00
gametexture.h - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
hw_ihwtexture.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
hw_ihwtexture.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
hw_material.cpp - change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging. 2021-10-20 11:23:05 -04:00
hw_material.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
hw_texcontainer.h - font system overhaul. 2021-05-24 21:28:21 +02:00
image.cpp - texture manager update from Raze 2020-09-27 10:38:12 +02:00
image.h - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
imagehelpers.h - backend sync with Raze 2020-05-26 22:59:50 +02:00
imagetexture.cpp - Backend update. 2020-10-16 23:25:18 +02:00
m_png.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
m_png.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
multipatchtexturebuilder.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
skyboxtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
skyboxtexture.h - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
textureid.h - made video base code game independent 2020-04-28 22:54:53 +02:00
texturemanager.cpp - Backend update from Raze. 2021-07-11 09:53:01 +02:00
texturemanager.h - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures.h - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
v_collection.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
v_collection.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00