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formats
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
hires
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- add option to texture hqresize resize model skins.
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2020-10-08 00:30:12 -04:00 |
animlib.cpp
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- Backend update from Raze.
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2021-07-11 09:53:01 +02:00 |
animlib.h
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- texture manager update from Raze
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2020-09-27 10:38:12 +02:00 |
animtexture.cpp
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
animtexture.h
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- texture manager update from Raze
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2020-09-27 10:38:12 +02:00 |
bitmap.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
bitmap.h
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
gametexture.cpp
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- fixed the burn shader.
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2020-06-09 22:06:19 +02:00 |
gametexture.h
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- Backend update fron Raze, mainly new script exports and extensions.
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2021-05-03 14:13:03 +02:00 |
hw_ihwtexture.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
hw_ihwtexture.h
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- store the Vulkan descriptor sets in the material - where they belong!
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2020-04-19 10:57:56 +02:00 |
hw_material.cpp
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- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging.
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2021-10-20 11:23:05 -04:00 |
hw_material.h
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- texture manager update from Raze
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2020-09-27 10:38:12 +02:00 |
hw_texcontainer.h
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- font system overhaul.
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2021-05-24 21:28:21 +02:00 |
image.cpp
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- texture manager update from Raze
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2020-09-27 10:38:12 +02:00 |
image.h
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
imagehelpers.h
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- backend sync with Raze
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2020-05-26 22:59:50 +02:00 |
imagetexture.cpp
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- Backend update.
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2020-10-16 23:25:18 +02:00 |
m_png.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
m_png.h
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
multipatchtexturebuilder.cpp
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- removed the unused palette parameter from the V_GetColor family of functions.
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2021-08-14 09:57:23 +02:00 |
skyboxtexture.cpp
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- backend sync with Raze
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2020-05-26 22:59:50 +02:00 |
skyboxtexture.h
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- test skyboxes with dynamic_cast and scale them properly.
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2020-04-19 10:57:55 +02:00 |
texmanip.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
texture.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
textureid.h
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
texturemanager.cpp
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- Backend update from Raze.
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2021-07-11 09:53:01 +02:00 |
texturemanager.h
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- Backend update from Raze.
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2021-07-11 09:53:01 +02:00 |
textures.h
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- cleanup of the revised y-clamping feature.
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2021-09-21 20:31:42 +02:00 |
v_collection.cpp
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
v_collection.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |