mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
571d28281b
- Added support for ACS functions that can be defined without recompiling ACC. - Fixed: The short lump name for embedded files must be cleared so that they are not found by a normal lump search. - Added AProp_Notarget actor property. - Fixed: TraceBleed was missing a NULL pointer check, - Fixed: P_RandomChaseDir could crash for friendly monsters that belong to a player which left the game. - Changed A_PodGrow so that it plays the generator's attack sound instead of "misc/podgrow". SVN r1575 (trunk)
790 lines
18 KiB
C++
790 lines
18 KiB
C++
/*
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** p_acs.h
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** ACS script stuff
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __P_ACS_H__
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#define __P_ACS_H__
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#include "dobject.h"
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#include "dthinker.h"
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#include "doomtype.h"
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#define LOCAL_SIZE 20
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#define NUM_MAPVARS 128
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class FFont;
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class FileReader;
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enum
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{
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NUM_WORLDVARS = 256,
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NUM_GLOBALVARS = 64
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};
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struct InitIntToZero
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{
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void Init(int &v)
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{
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v = 0;
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}
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};
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typedef TMap<SDWORD, SDWORD, THashTraits<SDWORD>, InitIntToZero> FWorldGlobalArray;
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// ACS variables with world scope
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extern SDWORD ACS_WorldVars[NUM_WORLDVARS];
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extern FWorldGlobalArray ACS_WorldArrays[NUM_WORLDVARS];
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// ACS variables with global scope
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extern SDWORD ACS_GlobalVars[NUM_GLOBALVARS];
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extern FWorldGlobalArray ACS_GlobalArrays[NUM_GLOBALVARS];
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void P_ReadACSVars(PNGHandle *);
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void P_WriteACSVars(FILE*);
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void P_ClearACSVars(bool);
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// The in-memory version
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struct ScriptPtr
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{
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WORD Number;
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BYTE Type;
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BYTE ArgCount;
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WORD VarCount;
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WORD Flags;
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DWORD Address;
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};
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// The present ZDoom version
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struct ScriptPtr3
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{
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WORD Number;
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BYTE Type;
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BYTE ArgCount;
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DWORD Address;
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};
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// The intermediate ZDoom version
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struct ScriptPtr1
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{
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WORD Number;
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WORD Type;
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DWORD Address;
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DWORD ArgCount;
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};
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// The old Hexen version
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struct ScriptPtr2
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{
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DWORD Number; // Type is Number / 1000
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DWORD Address;
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DWORD ArgCount;
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};
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struct ScriptFlagsPtr
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{
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WORD Number;
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WORD Flags;
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};
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struct ScriptFunction
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{
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BYTE ArgCount;
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BYTE LocalCount;
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BYTE HasReturnValue;
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BYTE ImportNum;
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DWORD Address;
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};
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// Script types
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enum
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{
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SCRIPT_Closed = 0,
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SCRIPT_Open = 1,
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SCRIPT_Respawn = 2,
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SCRIPT_Death = 3,
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SCRIPT_Enter = 4,
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SCRIPT_Pickup = 5,
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SCRIPT_BlueReturn = 6,
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SCRIPT_RedReturn = 7,
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SCRIPT_WhiteReturn = 8,
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SCRIPT_Lightning = 12,
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SCRIPT_Unloading = 13,
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SCRIPT_Disconnect = 14,
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SCRIPT_Return = 15,
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};
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// Script flags
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enum
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{
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SCRIPTF_Net = 0x0001 // Safe to "puke" in multiplayer
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};
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enum ACSFormat { ACS_Old, ACS_Enhanced, ACS_LittleEnhanced, ACS_Unknown };
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class FBehavior
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{
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public:
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FBehavior (int lumpnum, FileReader * fr=NULL, int len=0);
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~FBehavior ();
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bool IsGood ();
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BYTE *FindChunk (DWORD id) const;
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BYTE *NextChunk (BYTE *chunk) const;
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const ScriptPtr *FindScript (int number) const;
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void StartTypedScripts (WORD type, AActor *activator, bool always, int arg1, bool runNow);
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DWORD PC2Ofs (int *pc) const { return (DWORD)((BYTE *)pc - Data); }
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int *Ofs2PC (DWORD ofs) const { return (int *)(Data + ofs); }
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ACSFormat GetFormat() const { return Format; }
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ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const;
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int GetArrayVal (int arraynum, int index) const;
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void SetArrayVal (int arraynum, int index, int value);
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int FindFunctionName (const char *funcname) const;
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int FindMapVarName (const char *varname) const;
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int FindMapArray (const char *arrayname) const;
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int GetLibraryID () const { return LibraryID; }
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int *GetScriptAddress (const ScriptPtr *ptr) const { return (int *)(ptr->Address + Data); }
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SDWORD *MapVars[NUM_MAPVARS];
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static FBehavior *StaticLoadModule (int lumpnum, FileReader * fr=NULL, int len=0);
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static void StaticLoadDefaultModules ();
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static void StaticUnloadModules ();
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static bool StaticCheckAllGood ();
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static FBehavior *StaticGetModule (int lib);
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static void StaticSerializeModuleStates (FArchive &arc);
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static const ScriptPtr *StaticFindScript (int script, FBehavior *&module);
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static const char *StaticLookupString (DWORD index);
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static void StaticStartTypedScripts (WORD type, AActor *activator, bool always, int arg1=0, bool runNow=false);
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static void StaticStopMyScripts (AActor *actor);
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private:
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struct ArrayInfo;
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ACSFormat Format;
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int LumpNum;
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BYTE *Data;
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int DataSize;
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BYTE *Chunks;
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ScriptPtr *Scripts;
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int NumScripts;
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BYTE *Functions;
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int NumFunctions;
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ArrayInfo *ArrayStore;
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int NumArrays;
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ArrayInfo **Arrays;
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int NumTotalArrays;
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DWORD StringTable;
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SDWORD MapVarStore[NUM_MAPVARS];
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TArray<FBehavior *> Imports;
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DWORD LibraryID;
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char ModuleName[9];
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static TArray<FBehavior *> StaticModules;
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void LoadScriptsDirectory ();
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static int STACK_ARGS SortScripts (const void *a, const void *b);
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void UnencryptStrings ();
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int FindStringInChunk (DWORD *chunk, const char *varname) const;
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const char *LookupString (DWORD index) const;
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void SerializeVars (FArchive &arc);
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void SerializeVarSet (FArchive &arc, SDWORD *vars, int max);
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};
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class DLevelScript : public DObject
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{
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DECLARE_CLASS (DLevelScript, DObject)
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HAS_OBJECT_POINTERS
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public:
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// P-codes for ACS scripts
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enum
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{
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/* 0*/ PCD_NOP,
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PCD_TERMINATE,
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PCD_SUSPEND,
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PCD_PUSHNUMBER,
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PCD_LSPEC1,
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PCD_LSPEC2,
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PCD_LSPEC3,
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PCD_LSPEC4,
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PCD_LSPEC5,
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PCD_LSPEC1DIRECT,
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/* 10*/ PCD_LSPEC2DIRECT,
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PCD_LSPEC3DIRECT,
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PCD_LSPEC4DIRECT,
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PCD_LSPEC5DIRECT,
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PCD_ADD,
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PCD_SUBTRACT,
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PCD_MULTIPLY,
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PCD_DIVIDE,
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PCD_MODULUS,
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PCD_EQ,
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/* 20*/ PCD_NE,
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PCD_LT,
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PCD_GT,
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PCD_LE,
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PCD_GE,
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PCD_ASSIGNSCRIPTVAR,
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PCD_ASSIGNMAPVAR,
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PCD_ASSIGNWORLDVAR,
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PCD_PUSHSCRIPTVAR,
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PCD_PUSHMAPVAR,
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/* 30*/ PCD_PUSHWORLDVAR,
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PCD_ADDSCRIPTVAR,
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PCD_ADDMAPVAR,
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PCD_ADDWORLDVAR,
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PCD_SUBSCRIPTVAR,
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PCD_SUBMAPVAR,
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PCD_SUBWORLDVAR,
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PCD_MULSCRIPTVAR,
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PCD_MULMAPVAR,
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PCD_MULWORLDVAR,
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/* 40*/ PCD_DIVSCRIPTVAR,
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PCD_DIVMAPVAR,
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PCD_DIVWORLDVAR,
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PCD_MODSCRIPTVAR,
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PCD_MODMAPVAR,
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PCD_MODWORLDVAR,
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PCD_INCSCRIPTVAR,
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PCD_INCMAPVAR,
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PCD_INCWORLDVAR,
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PCD_DECSCRIPTVAR,
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/* 50*/ PCD_DECMAPVAR,
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PCD_DECWORLDVAR,
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PCD_GOTO,
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PCD_IFGOTO,
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PCD_DROP,
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PCD_DELAY,
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PCD_DELAYDIRECT,
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PCD_RANDOM,
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PCD_RANDOMDIRECT,
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PCD_THINGCOUNT,
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/* 60*/ PCD_THINGCOUNTDIRECT,
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PCD_TAGWAIT,
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PCD_TAGWAITDIRECT,
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PCD_POLYWAIT,
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PCD_POLYWAITDIRECT,
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PCD_CHANGEFLOOR,
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PCD_CHANGEFLOORDIRECT,
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PCD_CHANGECEILING,
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PCD_CHANGECEILINGDIRECT,
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PCD_RESTART,
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/* 70*/ PCD_ANDLOGICAL,
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PCD_ORLOGICAL,
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PCD_ANDBITWISE,
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PCD_ORBITWISE,
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PCD_EORBITWISE,
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PCD_NEGATELOGICAL,
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PCD_LSHIFT,
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PCD_RSHIFT,
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PCD_UNARYMINUS,
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PCD_IFNOTGOTO,
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/* 80*/ PCD_LINESIDE,
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PCD_SCRIPTWAIT,
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PCD_SCRIPTWAITDIRECT,
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PCD_CLEARLINESPECIAL,
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PCD_CASEGOTO,
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PCD_BEGINPRINT,
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PCD_ENDPRINT,
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PCD_PRINTSTRING,
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PCD_PRINTNUMBER,
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PCD_PRINTCHARACTER,
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/* 90*/ PCD_PLAYERCOUNT,
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PCD_GAMETYPE,
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PCD_GAMESKILL,
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PCD_TIMER,
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PCD_SECTORSOUND,
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PCD_AMBIENTSOUND,
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PCD_SOUNDSEQUENCE,
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PCD_SETLINETEXTURE,
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PCD_SETLINEBLOCKING,
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PCD_SETLINESPECIAL,
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/*100*/ PCD_THINGSOUND,
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PCD_ENDPRINTBOLD, // [RH] End of Hexen p-codes
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PCD_ACTIVATORSOUND,
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PCD_LOCALAMBIENTSOUND,
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PCD_SETLINEMONSTERBLOCKING,
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PCD_PLAYERBLUESKULL, // [BC] Start of new [Skull Tag] pcodes
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PCD_PLAYERREDSKULL,
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PCD_PLAYERYELLOWSKULL,
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PCD_PLAYERMASTERSKULL,
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PCD_PLAYERBLUECARD,
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/*110*/ PCD_PLAYERREDCARD,
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PCD_PLAYERYELLOWCARD,
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PCD_PLAYERMASTERCARD,
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PCD_PLAYERBLACKSKULL,
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PCD_PLAYERSILVERSKULL,
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PCD_PLAYERGOLDSKULL,
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PCD_PLAYERBLACKCARD,
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PCD_PLAYERSILVERCARD,
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PCD_PLAYERONTEAM,
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PCD_PLAYERTEAM,
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/*120*/ PCD_PLAYERHEALTH,
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PCD_PLAYERARMORPOINTS,
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PCD_PLAYERFRAGS,
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PCD_PLAYEREXPERT,
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PCD_BLUETEAMCOUNT,
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PCD_REDTEAMCOUNT,
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PCD_BLUETEAMSCORE,
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PCD_REDTEAMSCORE,
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PCD_ISONEFLAGCTF,
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PCD_LSPEC6, // These are never used. They should probably
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/*130*/ PCD_LSPEC6DIRECT, // be given names like PCD_DUMMY.
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PCD_PRINTNAME,
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PCD_MUSICCHANGE,
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PCD_TEAM2FRAGPOINTS,
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PCD_CONSOLECOMMAND,
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PCD_SINGLEPLAYER, // [RH] End of Skull Tag p-codes
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PCD_FIXEDMUL,
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PCD_FIXEDDIV,
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PCD_SETGRAVITY,
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PCD_SETGRAVITYDIRECT,
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/*140*/ PCD_SETAIRCONTROL,
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PCD_SETAIRCONTROLDIRECT,
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PCD_CLEARINVENTORY,
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PCD_GIVEINVENTORY,
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PCD_GIVEINVENTORYDIRECT,
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PCD_TAKEINVENTORY,
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PCD_TAKEINVENTORYDIRECT,
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PCD_CHECKINVENTORY,
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PCD_CHECKINVENTORYDIRECT,
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PCD_SPAWN,
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/*150*/ PCD_SPAWNDIRECT,
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PCD_SPAWNSPOT,
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PCD_SPAWNSPOTDIRECT,
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PCD_SETMUSIC,
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PCD_SETMUSICDIRECT,
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PCD_LOCALSETMUSIC,
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PCD_LOCALSETMUSICDIRECT,
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PCD_PRINTFIXED,
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PCD_PRINTLOCALIZED,
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PCD_MOREHUDMESSAGE,
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/*160*/ PCD_OPTHUDMESSAGE,
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PCD_ENDHUDMESSAGE,
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PCD_ENDHUDMESSAGEBOLD,
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PCD_SETSTYLE,
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PCD_SETSTYLEDIRECT,
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PCD_SETFONT,
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PCD_SETFONTDIRECT,
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PCD_PUSHBYTE,
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PCD_LSPEC1DIRECTB,
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PCD_LSPEC2DIRECTB,
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/*170*/ PCD_LSPEC3DIRECTB,
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PCD_LSPEC4DIRECTB,
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PCD_LSPEC5DIRECTB,
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PCD_DELAYDIRECTB,
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PCD_RANDOMDIRECTB,
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PCD_PUSHBYTES,
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PCD_PUSH2BYTES,
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PCD_PUSH3BYTES,
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PCD_PUSH4BYTES,
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PCD_PUSH5BYTES,
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/*180*/ PCD_SETTHINGSPECIAL,
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PCD_ASSIGNGLOBALVAR,
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PCD_PUSHGLOBALVAR,
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PCD_ADDGLOBALVAR,
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PCD_SUBGLOBALVAR,
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PCD_MULGLOBALVAR,
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PCD_DIVGLOBALVAR,
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PCD_MODGLOBALVAR,
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PCD_INCGLOBALVAR,
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PCD_DECGLOBALVAR,
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/*190*/ PCD_FADETO,
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PCD_FADERANGE,
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PCD_CANCELFADE,
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PCD_PLAYMOVIE,
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PCD_SETFLOORTRIGGER,
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PCD_SETCEILINGTRIGGER,
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PCD_GETACTORX,
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PCD_GETACTORY,
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PCD_GETACTORZ,
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PCD_STARTTRANSLATION,
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/*200*/ PCD_TRANSLATIONRANGE1,
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PCD_TRANSLATIONRANGE2,
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PCD_ENDTRANSLATION,
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PCD_CALL,
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PCD_CALLDISCARD,
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PCD_RETURNVOID,
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PCD_RETURNVAL,
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PCD_PUSHMAPARRAY,
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PCD_ASSIGNMAPARRAY,
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PCD_ADDMAPARRAY,
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/*210*/ PCD_SUBMAPARRAY,
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PCD_MULMAPARRAY,
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PCD_DIVMAPARRAY,
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PCD_MODMAPARRAY,
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PCD_INCMAPARRAY,
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PCD_DECMAPARRAY,
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PCD_DUP,
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PCD_SWAP,
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PCD_WRITETOINI,
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PCD_GETFROMINI,
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/*220*/ PCD_SIN,
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PCD_COS,
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PCD_VECTORANGLE,
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PCD_CHECKWEAPON,
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PCD_SETWEAPON,
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PCD_TAGSTRING,
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PCD_PUSHWORLDARRAY,
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PCD_ASSIGNWORLDARRAY,
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PCD_ADDWORLDARRAY,
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PCD_SUBWORLDARRAY,
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/*230*/ PCD_MULWORLDARRAY,
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PCD_DIVWORLDARRAY,
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PCD_MODWORLDARRAY,
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PCD_INCWORLDARRAY,
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PCD_DECWORLDARRAY,
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PCD_PUSHGLOBALARRAY,
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PCD_ASSIGNGLOBALARRAY,
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PCD_ADDGLOBALARRAY,
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PCD_SUBGLOBALARRAY,
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PCD_MULGLOBALARRAY,
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/*240*/ PCD_DIVGLOBALARRAY,
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PCD_MODGLOBALARRAY,
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PCD_INCGLOBALARRAY,
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PCD_DECGLOBALARRAY,
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PCD_SETMARINEWEAPON,
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PCD_SETACTORPROPERTY,
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PCD_GETACTORPROPERTY,
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PCD_PLAYERNUMBER,
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PCD_ACTIVATORTID,
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PCD_SETMARINESPRITE,
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/*250*/ PCD_GETSCREENWIDTH,
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PCD_GETSCREENHEIGHT,
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PCD_THING_PROJECTILE2,
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PCD_STRLEN,
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PCD_SETHUDSIZE,
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PCD_GETCVAR,
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PCD_CASEGOTOSORTED,
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PCD_SETRESULTVALUE,
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PCD_GETLINEROWOFFSET,
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PCD_GETACTORFLOORZ,
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/*260*/ PCD_GETACTORANGLE,
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PCD_GETSECTORFLOORZ,
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PCD_GETSECTORCEILINGZ,
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PCD_LSPEC5RESULT,
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PCD_GETSIGILPIECES,
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PCD_GETLEVELINFO,
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PCD_CHANGESKY,
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PCD_PLAYERINGAME,
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PCD_PLAYERISBOT,
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PCD_SETCAMERATOTEXTURE,
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/*270*/ PCD_ENDLOG,
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PCD_GETAMMOCAPACITY,
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PCD_SETAMMOCAPACITY,
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PCD_PRINTMAPCHARARRAY, // [JB] start of new p-codes
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PCD_PRINTWORLDCHARARRAY,
|
|
PCD_PRINTGLOBALCHARARRAY, // [JB] end of new p-codes
|
|
PCD_SETACTORANGLE, // [GRB]
|
|
PCD_GRABINPUT, // Unused but acc defines them
|
|
PCD_SETMOUSEPOINTER, // "
|
|
PCD_MOVEMOUSEPOINTER, // "
|
|
/*280*/ PCD_SPAWNPROJECTILE,
|
|
PCD_GETSECTORLIGHTLEVEL,
|
|
PCD_GETACTORCEILINGZ,
|
|
PCD_SETACTORPOSITION,
|
|
PCD_CLEARACTORINVENTORY,
|
|
PCD_GIVEACTORINVENTORY,
|
|
PCD_TAKEACTORINVENTORY,
|
|
PCD_CHECKACTORINVENTORY,
|
|
PCD_THINGCOUNTNAME,
|
|
PCD_SPAWNSPOTFACING,
|
|
/*290*/ PCD_PLAYERCLASS, // [GRB]
|
|
//[MW] start my p-codes
|
|
PCD_ANDSCRIPTVAR,
|
|
PCD_ANDMAPVAR,
|
|
PCD_ANDWORLDVAR,
|
|
PCD_ANDGLOBALVAR,
|
|
PCD_ANDMAPARRAY,
|
|
PCD_ANDWORLDARRAY,
|
|
PCD_ANDGLOBALARRAY,
|
|
PCD_EORSCRIPTVAR,
|
|
PCD_EORMAPVAR,
|
|
/*300*/ PCD_EORWORLDVAR,
|
|
PCD_EORGLOBALVAR,
|
|
PCD_EORMAPARRAY,
|
|
PCD_EORWORLDARRAY,
|
|
PCD_EORGLOBALARRAY,
|
|
PCD_ORSCRIPTVAR,
|
|
PCD_ORMAPVAR,
|
|
PCD_ORWORLDVAR,
|
|
PCD_ORGLOBALVAR,
|
|
PCD_ORMAPARRAY,
|
|
/*310*/ PCD_ORWORLDARRAY,
|
|
PCD_ORGLOBALARRAY,
|
|
PCD_LSSCRIPTVAR,
|
|
PCD_LSMAPVAR,
|
|
PCD_LSWORLDVAR,
|
|
PCD_LSGLOBALVAR,
|
|
PCD_LSMAPARRAY,
|
|
PCD_LSWORLDARRAY,
|
|
PCD_LSGLOBALARRAY,
|
|
PCD_RSSCRIPTVAR,
|
|
/*320*/ PCD_RSMAPVAR,
|
|
PCD_RSWORLDVAR,
|
|
PCD_RSGLOBALVAR,
|
|
PCD_RSMAPARRAY,
|
|
PCD_RSWORLDARRAY,
|
|
PCD_RSGLOBALARRAY,
|
|
//[MW] end my p-codes
|
|
PCD_GETPLAYERINFO, // [GRB]
|
|
PCD_CHANGELEVEL,
|
|
PCD_SECTORDAMAGE,
|
|
PCD_REPLACETEXTURES,
|
|
/*330*/ PCD_NEGATEBINARY,
|
|
PCD_GETACTORPITCH,
|
|
PCD_SETACTORPITCH,
|
|
PCD_PRINTBIND,
|
|
PCD_SETACTORSTATE,
|
|
PCD_THINGDAMAGE2,
|
|
PCD_USEINVENTORY,
|
|
PCD_USEACTORINVENTORY,
|
|
PCD_CHECKACTORCEILINGTEXTURE,
|
|
PCD_CHECKACTORFLOORTEXTURE,
|
|
/*340*/ PCD_GETACTORLIGHTLEVEL,
|
|
PCD_SETMUGSHOTSTATE,
|
|
PCD_THINGCOUNTSECTOR,
|
|
PCD_THINGCOUNTNAMESECTOR,
|
|
PCD_CHECKPLAYERCAMERA, // [TN]
|
|
PCD_MORPHACTOR, // [MH]
|
|
PCD_UNMORPHACTOR, // [MH]
|
|
PCD_GETPLAYERINPUT,
|
|
PCD_CLASSIFYACTOR,
|
|
PCD_PRINTBINARY,
|
|
/*350*/ PCD_PRINTHEX,
|
|
PCD_CALLFUNC,
|
|
|
|
/*351*/ PCODE_COMMAND_COUNT
|
|
};
|
|
|
|
// Some constants used by ACS scripts
|
|
enum {
|
|
LINE_FRONT = 0,
|
|
LINE_BACK = 1
|
|
};
|
|
enum {
|
|
SIDE_FRONT = 0,
|
|
SIDE_BACK = 1
|
|
};
|
|
enum {
|
|
TEXTURE_TOP = 0,
|
|
TEXTURE_MIDDLE = 1,
|
|
TEXTURE_BOTTOM = 2
|
|
};
|
|
enum {
|
|
GAME_SINGLE_PLAYER = 0,
|
|
GAME_NET_COOPERATIVE = 1,
|
|
GAME_NET_DEATHMATCH = 2,
|
|
GAME_TITLE_MAP = 3
|
|
};
|
|
enum {
|
|
CLASS_FIGHTER = 0,
|
|
CLASS_CLERIC = 1,
|
|
CLASS_MAGE = 2
|
|
};
|
|
enum {
|
|
SKILL_VERY_EASY = 0,
|
|
SKILL_EASY = 1,
|
|
SKILL_NORMAL = 2,
|
|
SKILL_HARD = 3,
|
|
SKILL_VERY_HARD = 4
|
|
};
|
|
enum {
|
|
BLOCK_NOTHING = 0,
|
|
BLOCK_CREATURES = 1,
|
|
BLOCK_EVERYTHING = 2,
|
|
BLOCK_RAILING = 3,
|
|
BLOCK_PLAYERS = 4
|
|
};
|
|
enum {
|
|
LEVELINFO_PAR_TIME,
|
|
LEVELINFO_CLUSTERNUM,
|
|
LEVELINFO_LEVELNUM,
|
|
LEVELINFO_TOTAL_SECRETS,
|
|
LEVELINFO_FOUND_SECRETS,
|
|
LEVELINFO_TOTAL_ITEMS,
|
|
LEVELINFO_FOUND_ITEMS,
|
|
LEVELINFO_TOTAL_MONSTERS,
|
|
LEVELINFO_KILLED_MONSTERS,
|
|
LEVELINFO_SUCK_TIME
|
|
};
|
|
enum {
|
|
PLAYERINFO_TEAM,
|
|
PLAYERINFO_AIMDIST,
|
|
PLAYERINFO_COLOR,
|
|
PLAYERINFO_GENDER,
|
|
PLAYERINFO_NEVERSWITCH,
|
|
PLAYERINFO_MOVEBOB,
|
|
PLAYERINFO_STILLBOB,
|
|
PLAYERINFO_PLAYERCLASS
|
|
};
|
|
|
|
enum EScriptState
|
|
{
|
|
SCRIPT_Running,
|
|
SCRIPT_Suspended,
|
|
SCRIPT_Delayed,
|
|
SCRIPT_TagWait,
|
|
SCRIPT_PolyWait,
|
|
SCRIPT_ScriptWaitPre,
|
|
SCRIPT_ScriptWait,
|
|
SCRIPT_PleaseRemove,
|
|
SCRIPT_DivideBy0,
|
|
SCRIPT_ModulusBy0,
|
|
};
|
|
|
|
enum
|
|
{
|
|
CHANGELEVEL_KEEPFACING = 1,
|
|
CHANGELEVEL_RESETINVENTORY = 2,
|
|
CHANGELEVEL_NOMONSTERS = 4,
|
|
CHANGELEVEL_CHANGESKILL = 8,
|
|
CHANGELEVEL_NOINTERMISSION = 16
|
|
};
|
|
|
|
|
|
DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr *code, FBehavior *module,
|
|
bool backSide, int arg0, int arg1, int arg2, int always);
|
|
~DLevelScript ();
|
|
|
|
void Serialize (FArchive &arc);
|
|
int RunScript ();
|
|
|
|
inline void SetState (EScriptState newstate) { state = newstate; }
|
|
inline EScriptState GetState () { return state; }
|
|
|
|
protected:
|
|
DLevelScript *next, *prev;
|
|
int script;
|
|
SDWORD *localvars;
|
|
int numlocalvars;
|
|
int *pc;
|
|
EScriptState state;
|
|
int statedata;
|
|
TObjPtr<AActor> activator;
|
|
line_t *activationline;
|
|
bool backSide;
|
|
FFont *activefont;
|
|
int hudwidth, hudheight;
|
|
FBehavior *activeBehavior;
|
|
|
|
void Link ();
|
|
void Unlink ();
|
|
void PutLast ();
|
|
void PutFirst ();
|
|
static int Random (int min, int max);
|
|
static int ThingCount (int type, int stringid, int tid, int tag);
|
|
static void ChangeFlat (int tag, int name, bool floorOrCeiling);
|
|
static int CountPlayers ();
|
|
static void SetLineTexture (int lineid, int side, int position, int name);
|
|
static void ReplaceTextures (int fromname, int toname, int flags);
|
|
static int DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, int angle);
|
|
static int DoSpawnSpot (int type, int spot, int tid, int angle);
|
|
static int DoSpawnSpotFacing (int type, int spot, int tid);
|
|
int DoClassifyActor (int tid);
|
|
int CallFunction(int argCount, int funcIndex, SDWORD *args);
|
|
|
|
void DoFadeTo (int r, int g, int b, int a, fixed_t time);
|
|
void DoFadeRange (int r1, int g1, int b1, int a1,
|
|
int r2, int g2, int b2, int a2, fixed_t time);
|
|
void DoSetFont (int fontnum);
|
|
void SetActorProperty (int tid, int property, int value);
|
|
void DoSetActorProperty (AActor *actor, int property, int value);
|
|
int GetActorProperty (int tid, int property);
|
|
int GetPlayerInput (int playernum, int inputnum);
|
|
|
|
int LineFromID(int id);
|
|
int SideFromID(int id, int side);
|
|
|
|
private:
|
|
DLevelScript ();
|
|
|
|
friend class DACSThinker;
|
|
};
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DLevelScript::EScriptState &state)
|
|
{
|
|
BYTE val = (BYTE)state;
|
|
arc << val;
|
|
state = (DLevelScript::EScriptState)val;
|
|
return arc;
|
|
}
|
|
|
|
class DACSThinker : public DThinker
|
|
{
|
|
DECLARE_CLASS (DACSThinker, DThinker)
|
|
HAS_OBJECT_POINTERS
|
|
public:
|
|
DACSThinker ();
|
|
~DACSThinker ();
|
|
|
|
void Serialize (FArchive &arc);
|
|
void Tick ();
|
|
|
|
DLevelScript *RunningScripts[1000]; // Array of all synchronous scripts
|
|
static TObjPtr<DACSThinker> ActiveThinker;
|
|
|
|
void DumpScriptStatus();
|
|
void StopScriptsFor (AActor *actor);
|
|
|
|
private:
|
|
DLevelScript *LastScript;
|
|
DLevelScript *Scripts; // List of all running scripts
|
|
|
|
friend class DLevelScript;
|
|
};
|
|
|
|
// The structure used to control scripts between maps
|
|
struct acsdefered_t
|
|
{
|
|
struct acsdefered_t *next;
|
|
|
|
enum EType
|
|
{
|
|
defexecute,
|
|
defexealways,
|
|
defsuspend,
|
|
defterminate
|
|
} type;
|
|
int script;
|
|
int arg0, arg1, arg2;
|
|
int playernum;
|
|
};
|
|
|
|
FArchive &operator<< (FArchive &arc, acsdefered_t *&defer);
|
|
|
|
#endif //__P_ACS_H__
|