gzdoom/src/thingdef
2016-01-31 09:45:41 -06:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h - fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item. 2016-01-26 09:43:47 +01:00
thingdef_codeptr.cpp - Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs. 2016-01-31 09:45:41 -06:00
thingdef_data.cpp - Added ICESHATTER flag. 2015-10-11 09:10:33 -05:00
thingdef_exp.cpp Add FRandomPick 2015-02-20 17:52:52 -06:00
thingdef_exp.h Add FRandomPick 2015-02-20 17:52:52 -06:00
thingdef_expression.cpp - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
thingdef_function.cpp IsPointerEqual (ACS and Decorate) 2014-09-28 11:52:37 +02:00
thingdef_parse.cpp - Added MORPH_UNDOALWAYS for morph powerups. 2015-04-03 12:16:27 -05:00
thingdef_properties.cpp Fixed: Player.FallingScreamSpeed used minz as the maxz as well 2016-01-25 18:55:05 -06:00
thingdef_states.cpp Save function name for error message in ParseStates() 2015-01-06 19:31:00 -06:00
thingdef_type.h