gzdoom/src/gl
2016-10-04 00:25:35 +02:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
dynlights Remove gl_light_math (reverts last remains of old lightmath branch) 2016-10-04 00:25:35 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
renderer Remove gl_light_math (reverts last remains of old lightmath branch) 2016-10-04 00:25:35 +02:00
scene Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-04 00:01:03 +02:00
shaders Remove gl_light_math (reverts last remains of old lightmath branch) 2016-10-04 00:25:35 +02:00
stereo3d Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-04 00:01:03 +02:00
system Remove gl_light_math (reverts last remains of old lightmath branch) 2016-10-04 00:25:35 +02:00
textures - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00