gzdoom/wadsrc/static/actors/hexen/clericplayer.txt
Christoph Oelckers e90b86acce - added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes.

SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00

103 lines
2.2 KiB
Text

// The cleric ---------------------------------------------------------------
ACTOR ClericPlayer : PlayerPawn
{
Health 100
ReactionTime 0
PainChance 255
Radius 16
Height 64
Speed 1
+NOSKIN
+NODAMAGETHRUST
+NOTHRUSTWHENINVUL
PainSound "PlayerClericPain"
RadiusDamageFactor 0.25
Player.JumpZ 9
Player.Viewheight 48
Player.SpawnClass "Cleric"
Player.DisplayName "Cleric"
Player.SoundClass "cleric"
Player.ScoreIcon "CLERFACE"
Player.InvulnerabilityMode "Ghost"
Player.HealRadiusType "Health"
Player.Hexenarmor 10, 10, 25, 5, 20
Player.StartItem "CWeapMace"
Player.Portrait "P_CWALK1"
Player.WeaponSlot 1, CWeapMace
Player.WeaponSlot 2, CWeapStaff
Player.WeaponSlot 3, CWeapFlame
Player.WeaponSlot 4, CWeapWraithverge
Player.FlechetteType "ArtiPoisonBag1"
Player.ColorRange 146, 163
Player.Colorset 0, "Blue", 146, 163, 161
Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3
Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C
Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41
Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9
Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30
Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72
Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE
States
{
Spawn:
CLER A -1
Stop
See:
CLER ABCD 4
Loop
Pain:
CLER H 4
CLER H 4 A_Pain
Goto Spawn
Missile:
Melee:
CLER EFG 6
Goto Spawn
Death:
CLER I 6
CLER J 6 A_PlayerScream
CLER KL 6
CLER M 6 A_NoBlocking
CLER NOP 6
CLER Q -1
Stop
XDeath:
CLER R 5 A_PlayerScream
CLER S 5
CLER T 5 A_NoBlocking
CLER UVWXYZ 5
CLER [ -1
Stop
Ice:
CLER "\" 5 A_FreezeDeath
CLER "\" 1 A_FreezeDeathChunks
Wait
Burn:
FDTH C 5 BRIGHT A_PlaySound("*burndeath")
FDTH D 4 BRIGHT
FDTH G 5 BRIGHT
FDTH H 4 BRIGHT A_PlayerScream
FDTH I 5 BRIGHT
FDTH J 4 BRIGHT
FDTH K 5 BRIGHT
FDTH L 4 BRIGHT
FDTH M 5 BRIGHT
FDTH N 4 BRIGHT
FDTH O 5 BRIGHT
FDTH P 4 BRIGHT
FDTH Q 5 BRIGHT
FDTH R 4 BRIGHT
FDTH S 5 BRIGHT A_NoBlocking
FDTH T 4 BRIGHT
FDTH U 5 BRIGHT
FDTH V 4 BRIGHT
ACLO E 35 A_CheckPlayerDone
Wait
ACLO E 8
Stop
}
}